The Broken Sword

Est. 2025 Tiefling Artificer (Battle Smith)

The Broken Sword

Rísa Vex keeps one half of 'Skarth' prominently above the forge; it's polished nightly and she occasionally hands it over to patrons to feel the chill hum. Desp...

Shopkeeper

Rísa Vex, a Tiefling Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Tiefling

5 Weapons3 Armor2 Misc1 Misc1 Misc1 Misc1 MiscEst. 9.3k gp

Shop Inventory

(14)
Weapons5

A sturdy one-handed battleaxe with a broad bearded blade and inlaid norse knotwork along the haft. Balanced for throwing or cleaving.

Three light handaxes sharpened and weighted for throwing; leather thong keeps them together on the belt.

Each recoverable with a Sleight of Hand or fetch from the ground with a bonus action (DM fiat).

A light war-hammer with etched runes along the head. The runes flicker when near sources of cold.

Atk On a hit, deals an extra cold damage. Once per long rest, the wielder can slam the hammer into the ground to create a 10-foot cone of cold ( cold, Dexterity save for half).

A gleaming longsword whose edge cries briefly with blue flame. Rísa modified the pommel with a carved raven motif.

When drawn, flame erupts along the blade, dealing an extra fire damage on hit while activated (bonus action to ignite/ extinguish).

Two-handed greataxe forged for raiders. Heavy blade with balanced head, often used in shore assaults.

Masterwork: grants +1 to Intimidation checks when used in a display of force (roleplay/DM).
Armor3

A round wooden shield bound in iron with a domed boss and a strip of tanned fur along the edge to muffle clatter.

AC +2Fur dampens noise, granting +1 to Dexterity (Stealth) checks made to move quietly while the shield is strapped and not actively used to attack (DM discretion).

Interlinked rings hammered by Rísa's forge. Reinforcements on shoulders and lower hem for cold weather durability.

AC +16Slight warmth from close-set links: wearer gains resistance to cold damage from non-magical sources for up to 1 hour once per short rest (requires attunement by Rísa for the enchantment to function).

Leather bracers inlaid with a small, faintly warm rune. Forged smaller for dextrous adventurers who cross frozen seas.

AC +1Once per short rest, bracers can shed warmth, granting the wearer resistance to cold damage for 1 minute.
Miscellaneous2

Thick wool with sewn wolf-fur lining. Keeps a traveler warm and sheds sleet and sea spray.

Wearer gains advantage on saves vs. cold weather exhaustion and a bonus to Survival checks in snowy/icy terrain.

A compact sharpening stone, cloth, and a small vial of bear fat oil. Essential for maintaining axes and blades at sea.

Using this for 1 hour restores a weapon to optimal condition; gives the wielder advantage on the first attack roll if the weapon had been damaged (story-based).
Miscellaneous1

Half a longsword, jagged at the break. Rísa keeps it in the shop's glass chest — a relic from her first raid and the shop's namesake.

The shard hums faintly to Rísa and to any creature sharing her Infernal bloodline. Rumored: if reforged with a particular set of lost runes and a smith's sacrifice (quest required), it will become a +1 longsword and regain a hidden property.
Miscellaneous1

A detachable iron spike that can be bolted to the boss of a round shield to make shield-bashes more lethal.

If the bearer uses the shield to shove and hits, deals the spike damage in addition to the shove effect (DM adjudicates).
Miscellaneous1

Rísa or an apprentice repairs dents, loose rivets, and re-hardens minor chips. Includes cleaning and oiling.

Miscellaneous1

A short-term enchantment Rísa can place on a weapon for a single long rest's worth of combat. She chants an infernal stave while hammering runes.

Atk Weapon gains +1 to attack and damage for 24 hours. Once used in a critical hit, the blessing fades.

Rísa Vex

TieflingArtificer (Battle Smith)Lvl 8

Shop Atmosphere

Rísa Vex keeps one half of 'Skarth' prominently above the forge; it's polished nightly and she occasionally hands it over to patrons to feel the chill hum. Despite her infernal heritage and subtle horns, she sings old shore-calls as she works, tapping a mallet in complex rhythms. She insists all customers remove their boots on the floor mat carved with runes for quiet bargaining, offers a small dram of spiced rum to guests who request it, and will only accept payment in coin OR a notable story, at her discretion. The bell over the door is an old ship's bell; when it rings three times she stops mid-swing to make an offering to the forge.
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