The Gilded Lock

Est. 2026 Human Rogue

The Gilded Lock

The shopfront smells faintly of pipe tobacco and lemon oil. A brass lockbox sits behind the counter; regulars tap a rune under the counter to signal they have '...

MA

Shopkeeper

Marrek 'Slip' Voss, a Human Rogue (Lvl 5)

Keeper's Species

Human

3 Weapons15 Misc4 Armor2 PotionsEst. 764 gp

Shop Inventory

(24)
Weapons3

A simple steel blade favored by rogues and sailors. Light and easy to conceal.

A short, balanced blade good for close combat and travel.

A compact crossbow useful for skirmishers and guards alike.

Miscellaneous15

Standard wooden-shafted arrows for bows and light crossbows.

Metal-tipped bolts for light crossbows.

A kit of tools used to pick locks and disable simple traps. Common purchase for rogues and scouts.

Strong hemp rope in a 50-foot length. Reliable for climbing, rigging, and traps.

Finer and smoother than hemp rope; easier to coil and quieter when used for stealthy climbs.

A sturdy pack for carrying gear on the road.

A common bedroll for travelers. Keeps you off the ground and a bit warmer.

A small kit used to start fires. Essential for campsites and torches.

A wooden torch that provides light and can be used as an improvised club.

A simple water container. Keeps water safe for a day's travel.

One day's worth of preserved food for an adventurer on the road.

A healer's kit for treating wounds and stabilizing the injured.

Allows stabilizing a creature without a Medicine check; usable 10 times before supplies run out

A set of finely tempered picks and whisper-silk grips favored by guild operatives. Slightly enchanted to aid delicate work.

Grants bonus to Dexterity (Sleight of Hand) checks or to Thieves' Tools checks when used; rechargeable once per short rest

A stout leather coin pouch with a guild mark. Trusted by fences and couriers.

Secret inner pocket muffles coin sounds; can hide up to 200 sp with no jingle

A notarized receipt that allows a seller to move a single item through the guild's fence network.

Redeemable only with registered guild contacts; grants access to fence services for a single item
Armor4

A suit of soft-leather armor that offers modest protection without hindering movement.

AC +11

Leather reinforced with metal studs. A common choice for stealthy fighters wishing better protection.

AC +12

A round wooden shield bound in iron. Useful for blocking blows and creating openings.

AC +2

A dark, hooded cloak lined with noise-dampening fabric. A popular purchase for scouts and thieves.

Once per short rest the wearer can gain +2 to Stealth checks for up to 10 minutes
Potions2

A small vial of bitter liquid that helps neutralize poisons.

When administered, grants advantage on saving throws against poison for 1 hour

A common restorative potion favored by low-level adventurers after a skirmish.

MA

Marrek 'Slip' Voss

HumanRogueLvl 5

Shop Atmosphere

The shopfront smells faintly of pipe tobacco and lemon oil. A brass lockbox sits behind the counter; regulars tap a rune under the counter to signal they have 'business.' The shop keeps a curtained back room where trusted customers can trade more discreetly with a guild representative.
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