The Thistledraught

Est. 2025 Halfling Herbalist (Commoner/Apothecary background)

The Thistledraught

Mara hums a tuneless folk-song while she works; she keeps a clay robin on the counter that 'predicts' whether a potion will succeed — she winks and says it neve...

MA

Shopkeeper

Mara Greenbottle, a Halfling Herbalist (Commoner/Apothecary background) (Lvl 1)

Keeper's Species

Halfling

7 Potions6 MiscEst. 352 gp

Shop Inventory

(13)
Potions7

A small glass vial filled with a warm, rosy liquid. Heals minor wounds when sipped.

Heal 2 HPHeals HP (standard D&D 5e Common Healing Potion).

A bitter-smelling dropper bottle that blurs the taste of poison and steadies the nerves.

Grants advantage on saving throws against poison for 1 hour (functionally a common antitoxin).

A greenish draught that softens an animal's disposition for a short time.

When used, the drinker can cast Animal Friendship at a level that affects beasts of CR 0 (useful for village dogs, goats, etc.) for 1 hour.

A bitter tonic that sharpens the senses and reduces fatigue for a few hours.

Grants advantage on one Wisdom(Perception) or Intelligence(Investigation) check within the next 2 hours; removes one level of exhaustion (not multiple).

A violet elixir that eases anxiety and helps induce natural sleep.

When consumed, grants a calm sleep that counts as a long rest for the purpose of removing the effects of a single short-term exhaustion level (DM discretion); may be mildly soporific for 8 hours afterward.

A coppery liquid that fortifies muscles for short bursts of exertion.

Grants bonus to Strength or Dexterity checks for the next hour (player chooses which check type when consumed).

A thin, cooling draught that opens the lungs and eases breathing during short-term respiratory distress.

Grants advantage on Constitution saving throws to resist inhaled toxins or smoke for 1 hour.
Miscellaneous6

A jar of thick salve used for scrapes, minor burns, and stings.

Heal 1 HPRestores 1 HP when applied and removes disadvantage from a single Dexterity(stealth) check caused by wound-related bleeding for 1 hour.

A small vial of clear liquid used to clean wounds and reduce infection risk.

Grants advantage on Medicine checks to stabilize a dying creature or prevents infection in downtime healing.

A cooling green paste that reduces swelling and soothes bruises.

Reduces the effects of nonmagical swelling: grants bonus to movement in difficult terrain caused by mud or swelling for 1 hour.

A narrow glass applicator designed to apply antitoxin directly into the mouth or wound.

When combined with an antitoxin, grants a flat +2 on the saving throw to resist poison effects (single use).

A set of ten linen bandages for dressing wounds and splints.

Provides a bonus to Medicine checks for the next hour when used to stabilize or dress wounds.

A stitched roll containing basic herbs, a small pestle, a length of thread, and instructions for common poultices.

Grants advantage on foraging checks to find common medicinal herbs; allows improvised poultices that heal HP over an hour with a successful Medicine check.
MA

Mara Greenbottle

HalflingHerbalist (Commoner/Apothecary background)Lvl 1

Shop Atmosphere

Mara hums a tuneless folk-song while she works; she keeps a clay robin on the counter that 'predicts' whether a potion will succeed — she winks and says it never lies, but charges full price anyway. She offers a 10% discount to customers who barter useful ingredients (fresh herbs, animal fats, or rare mushrooms) and insists on putting a small pressed flower into every purchased bottle.
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