Maerwyn's Arcanum & Wares

Est. 2025 High Elf Wizard (Arcane Merchant)

Maerwyn's Arcanum & Wares

Maerwyn hums tunelessly while assessing items and stamps each sale with a tiny star sigil that disappears after a week. She will haggle politely but insists on ...

MA

Shopkeeper

Maerwyn Lareth, a High Elf Wizard (Arcane Merchant) (Lvl 4)

Keeper's Species

High Elf

2 Potions12 Misc1 Weapons2 ArmorEst. 5.1k gp

Shop Inventory

(17)
Potions2

A ruby-red vial that mends wounds when drunk. Common in structure and reliable.

Heal 2 HPHeals hit points when consumed (standard D&D 5e potion of healing).

A larger, golden-tinged elixir favored by adventurers who expect serious trouble.

Heal 4 HPHeals hit points when consumed (commonly treated as a 'greater' healing potion).
Miscellaneous12

A single-use scroll containing a ready-to-cast cantrip. Useful for non-spellcasters or spare spell uses.

Spell is cast as written; spell level = cantrip. Usable by anyone who can read the language/script.

A delicate parchment that erupts with magic when read aloud. Popular for situational spells.

Contains a random 1st-level spell (client may request specific spells if available; extra fee applies).

A rarer scroll suitable for clutch battlefield utility or exploration.

Contains a 2nd-level spell; successful casting requires reading/attunement requirements as DM adjudicates.

Crystalline vials that can be used to 'recharge' lesser wands under specific recharging rituals.

Requires a simple ritual and skill check ( Arcana) to transfer a charge into a compatible wand; cannot create charges beyond wand's max.

A soft leather sack that opens into a pocket dimension. Greatly increases carrying capacity.

Standard bag of holding: holds up to 500 lb, 64 cubic ft. Opening into a vacuum; hazardous if placed in extradimensional space.

A small leather pouch that organizes and preserves material components; a favorite of apprentice casters.

Minor ward prevents components from spoiling; 10% chance per day to produce a tiny, trivial component (spark, peppercorn, dust) when needed.

A tube of sickly-blue hide that keeps scrolls safe from weather and most mundane damage.

Adds +2 to any checks to preserve or recover faded scrolls; prevents water and minor acid damage.

A volatile but useful mixture that emits thick smoke for concealment or distraction when ignited.

When ignited, produces dense smoke that provides heavy obscurement in a 10-foot radius for 1 minute (wind disperses it).

A slender book that allows a spellcaster to copy a cantrip into their spellbook with less effort.

Reduces Arcana/Spellcraft time required to copy a cantrip by half; contains inscriptions for a handful of utility cantrips.

A quill that never runs dry and an ink that won't smear once scribed with intent.

Writing produced by the set resists mundane erasure and fading; can be used to inscribe spell scrolls with a minor DC reduction.

A small corked vial containing a pinch of silvery dust. Grants invisibility when thrown over a creature.

When used, grants invisibility for up to 2 minutes or until attacker action; single use. (Uncommon/rare and closely regulated.)

A palm-sized orb that amplifies somatic and verbal components for those who prefer a focus.

Provides +1 to concentration checks once per long rest (minor enchantment).
Weapons1

A polished ebony wand with brass runes; each spark launches force darts that never miss.

Has 7 charges. As an action, expend 1–3 charges to cast magic missile (each charge = one additional dart). Regains charges daily.
Armor2

A comfortable robe patched with odd shapes that detach into useful items when peeled off.

When you pull a patched shape off, it becomes the object described by that patch (DMG item, treated as uncommon).

A silver amulet carved with a single runic disk; grants a brief ward when attuned.

AC +1Once per short rest, can activate to add +1 to AC for 1 minute (uncommon/rare borderline; priced accordingly).
MA

Maerwyn Lareth

High ElfWizard (Arcane Merchant)Lvl 4

Shop Atmosphere

Maerwyn hums tunelessly while assessing items and stamps each sale with a tiny star sigil that disappears after a week. She will haggle politely but insists on a short question-and-answer about the buyer's intent for any item stronger than an uncommon item; the shop keeps a ledger and a small enchanted mirror that shows a customer's reflection with the likely honesty of their stated purpose (more for theatre than actual divination). Regulars can sign a 'safety bond' to avoid the ledger check.
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