Nettlebrew's Nectars

Est. 2025 Halfling Artificer (Alchemist)

Nettlebrew's Nectars

The shop plays a low, tinkling chime whenever a bottle is sold. Maris stamps every receipt with a tiny leaf print; she will trade a story for a small discount o...

MA

Shopkeeper

Maris Nettlebrew, a Halfling Artificer (Alchemist) (Lvl 3)

Keeper's Species

Halfling

11 Potions3 MiscEst. 1.6k gp

Shop Inventory

(14)
Potions11

The most common curative sold in the shop. A smooth, ruby liquid that glows faintly when stirred.

Heal 7 HPRestores hit points when drunk.

A deeper red potion in a squat glass phial. Sells slowly to adventuring parties but is prized when danger is near.

Heal 14 HPRestores hit points when drunk.

A clear crimson elixir with tiny bubbles like trapped sparks. Used rarely but kept for emergencies.

When consumed, cures disease and ends blinded, deafened, paralyzed, and poisoned conditions.

A smoky orange brew that warms the throat; useful for clearing a pack of wolves or igniting a barricade.

Allows the drinker to use a bonus action to exhale fire. Targets make a Dexterity saving throw (); fire damage on a failed save, half on success.

A grassy, green potion that smells faintly of hay and river water. Often purchased by rangers and farmers.

When consumed, allows the drinker to cast Animal Friendship on a target; lasts 1 hour.

A pale, silvery bottle whose contents seem to vanish when you look away.

Grants invisibility to the drinker and their gear for up to 1 hour (same limits as the spell).

A cool, blue vial sealed with wax. Fishermen and coastal merchants sometimes keep one on hand.

Breathing underwater for the duration; useful for short dives and river crossings.

A dark, oily dropper bottle sold under strict conditions. Kept behind the counter and never offered to those who look like lawkeepers.

If deliberately administered to a creature, it takes poison effects per DM adjudication. Dangerous and illegal in many towns.

A sticky, amber liquid labeled with a tiny hooked glyph. Popular among climbers and spelunkers.

Grants the effects similar to the spell 'Spider Climb' for 1 hour, focused on climbing ease and grip.

A bright, effervescent potion prized by sentries and nervous fighters.

Temporary hit points equal to 10; counts as bless for attack rolls and saving throws for 1 hour.

A warm, honeyed sip that calms the nerves and stitches small aches. Favored by nervous new recruits.

Heal 4 HPWhen drunk, soothes panic: grants advantage on one Wisdom saving throw vs. fear within 10 minutes of use.
Miscellaneous3

A small, clear glass vial; useful for storing single doses or carrying samples.

N/A

Cork and wax stoppers wrapped together on a string. Cheap but essential for safe transport.

N/A

Commission the shop to brew a common potion. Useful if the party lacks an herbalist or downtime.

Commission requires 1 day; customer leaves the potion to be brewed.
MA

Maris Nettlebrew

HalflingArtificer (Alchemist)Lvl 3

Shop Atmosphere

The shop plays a low, tinkling chime whenever a bottle is sold. Maris stamps every receipt with a tiny leaf print; she will trade a story for a small discount once per customer per week.
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