The Stellar Quiver & Ion Fletcher

Est. 2025 Warforged Artificer

The Stellar Quiver & Ion Fletcher

The shop hangs in a low-gravity docking bay; arrows and bolts float gently in a display bubble. Vex constantly tunes and whistles in harmonic servo-tones when s...

VE

Shopkeeper

Vex-3J 'Vex', a Warforged Artificer (Lvl 8)

Keeper's Species

Warforged

10 Misc3 WeaponsEst. 6.7k gp

Shop Inventory

(13)
Miscellaneous10

Lightweight, stiff-shafted arrows with blunted nocks optimized for modern bow rigs and traditional longbows alike.

None

Short, heavy bolts with serrated heads designed to break armor sealing or to create bleeding wounds.

On a critical hit, target takes an extra persistent bleeding (counts as weapon damage each round until medicated)

An arrow with a micro-ionizer in its head: on impact it discharges a short burst of ion energy.

On hit, target must succeed on a Constitution save or suffer a -1 penalty to attack rolls until the end of its next turn (ion interference).

A heavy bolt that, on striking a surface or creature, momentarily generates a localized gravity well.

On hit, target must succeed on a Strength saving throw or be pulled 10 feet toward the bolt's landing point and have its speed reduced by half until the end of its next turn.

A polished arrow that subtly shifts its flight to track a chosen target once per shot.

Once fired, the arrow rerolls a missed attack once (must take the second result). If used against invisible or hidden targets, grants advantage on the reroll. Requires attunement.

A compact quiver with internal gyros and stabilizers that subtly adjust arrow orientation when drawn.

Atk Grants +1 to attack rolls made with ammunition drawn from the quiver. Holds up to 60 arrows; weightless when worn.

Arrows that burst into a spray of metal flechettes on impact, useful against soft-shelled drones and unarmored targets.

On a hit, creatures within 5 feet of the target take piercing (Dex save halves).

A single arrow whose flight is wrapped in a field that dampens sound and vibration.

When fired, the arrow is completely silent and grants the shooter advantage on Stealth checks for attacks made at range this turn. If it hits, the target has disadvantage on Perception checks relying on hearing for 1 minute.

Basic tools and adhesives for repairing shafts, re-fletching arrows, and tending bow strings. Comes with 5 spare feathers and a length of tensile cord.

A character proficient with wood/hammer tools can use this to restore arrows or repair a non-magical bow in 1 hour.

A conductive, high-tension strand that increases projectile speed; recommended for composite bows only.

When installed, grants +1 to damage rolls made with that bow. May interfere with stealth if ion-tipped arrows are used.
Weapons3

Well-balanced longbow with a composite core of woven nano-fiber for extra resilience and power.

Slightly reduced weight for easier stealth draws

A compact, folding recurve favored by shipboard scouts; collapses to fit a harness.

Can be collapsed as a bonus action (useful in cramped ship corridors)

A repeating crossbow scaffold with a mini-feed mechanism built for high-rate firing aboard ships and stations.

Has a built-in 5-bolt magazine; reloading the magazine requires an action.
VE

Vex-3J 'Vex'

WarforgedArtificerLvl 8

Shop Atmosphere

The shop hangs in a low-gravity docking bay; arrows and bolts float gently in a display bubble. Vex constantly tunes and whistles in harmonic servo-tones when satisfied; they insist each arrow be 'singed' with a mote of starlight before sale and will barter for tech components or favor-codes rather than pure coin for rare stock.
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