The Ashen Armament

Est. 2026 Tiefling Artificer

The Ashen Armament

The shop plays a low hum of metal striking metal and occasional distant chimes when a customer touches a rune. The owner will insist on stamping each purchase w...

VA

Shopkeeper

Varkesh Ashmantle, a Tiefling Artificer (Lvl 6)

Keeper's Species

Tiefling

5 Weapons4 Armor5 Misc1 PotionsEst. 2.6k gp

Shop Inventory

(15)
Weapons5

A well-balanced longsword with a blackened, heat-tempered blade etched with faint infernal sigils. Plain but reliable.

A shortbow fashioned from a dark wood, strung with treated hair. Fine for hunters or scouts who need a compact ranged option.

A sharp dagger kept for utility or close work. The pommel is stamped with a tiny infernal horn motif.

A reliable light crossbow, good for a party member who needs a steady ranged option.

Ashreaver, a +1 hellforged longsword. Its edge is kept slightly warm and it tastes of smoke in the air.

Atk Once per short rest, on a successful hit you may deal an extra fire damage as the blade briefly flares.
Armor4

A standard heater shield, rim scored with faint runes that glow ember-red when near open flame.

AC +2

Studded leather armor favored by infernal scouts and city cutthroats. Flexible and dark, it lets the wearer move freely.

AC +12

Chain mail of stout construction. It carries the smell of oil and brimstone from long hours of forge work.

AC +16

Emberplate. A medium armor fashioned in the armory's infernal style, lighter than full plate but protective.

AC +13Wearer gains resistance to nonmagical fire damage once for 1 minute, usable once per long rest.
Miscellaneous5

Twenty iron-headed arrows bundled in a leather quiver; standard quality.

Alchemist's Fire (flask). A volatile incendiary for lighting siege, traps, or unlucky foes.

On hit: fire damage immediately and 1 fire damage at the end of target's next turn if they are flammable surface/cloth

Infernal Bolts (20). Arrows crafted with a smoldering infernal resin. Useful for dealing with creatures vulnerable to fire.

On a hit the target takes +1 fire damage. (Consumable; nonstacking)

Devil's Coil. A trinket sold as a one-use social edge, traded often to bodyguards and brokers.

Once per day, the bearer may add +2 to one Intimidation or Deception check. After use it grows cold for 24 hours.

Infernal Tincture. A costly alchemical coating used to set blades humming with heat for a single blow.

When applied to a weapon (bonus action), grants +1 fire damage on the next attack. Lasts until used or 10 minutes.
Potions1

A common Potion of Healing. Drinking it heals hit points.

Heal 2 HP
VA

Varkesh Ashmantle

TieflingArtificerLvl 6

Shop Atmosphere

The shop plays a low hum of metal striking metal and occasional distant chimes when a customer touches a rune. The owner will insist on stamping each purchase with a small infernal seal (inked in soot); he prefers bargaining in stories—if you can tell a compelling short tale he may knock 5% off the price.
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