Vargova's Anvil

Est. 2025 Human Fighter

Vargova's Anvil

The shop smells of pine tar and iron. A thawing basin near the forge slowly drips mountain-iced water into a shallow trough. Milla keeps a crusty hound named So...

MI

Shopkeeper

Milla Vargova, a Human Fighter (Lvl 8)

Keeper's Species

Human

10 Weapons4 Misc6 Armor2 PotionsEst. 316k gp

Shop Inventory

(22)
Weapons10

A weighty, well-forged longsword favored by border guards and warband leaders. Balanced for cutting and thrusting.

A battleaxe of northern pattern: deep poll and reinforced eye for haft durability.

A heavy greataxe, hewn from a single block of iron and often decorated with simple runes.

A rugged handaxe with a leather-wrapped haft, sold singly or in pairs.

A spear in the northern style: ash shaft, iron tip, usable by foot soldiers and hunters.

A light crossbow built by the shop. Accurate at mid-range and simple to maintain.

A +1 longsword; modestly enchanted swords like this are desirable for adventurers of middle tiers.

Atk Magic +1 to attack and damage rolls while attuned.

A +1 battleaxe, commonly purchased by warriors seeking an edge without extravagant cost.

Atk Magic +1 to attack and damage rolls while attuned.

Frostbrand-Inspired Axe - a custom northern waraxe that chills the wound on command. Balanced as a +1 weapon with a limited cold effect.

Atk Once per short rest, on a hit the wielder can add cold damage.

Glinting Arbalest - a custom-made repeating feel, prized by hunters and skirmishers.

Atk Grants +1 to attack and damage when used with bolts it is calibrated for; once per day the wielder can declare a precise shot to ignore half cover.
Miscellaneous4

Twenty well-balanced arrows, fletched with the feathers of local gulls and ravens.

Wolfskin Cloak of Warmth - a local craft that keeps the wearer warm and camouflaged in snowy woods. Mundane versions are common; enchanted versions are rarer.

While worn, grants resistance to cold environmental effects and advantage on Survival checks to track in snow (requires attunement for magical versions).

Whetstone - a simple sharpening stone kept for sale at the counter.

Climber's rope, treated against rot and suitable for cold weather use.

Armor6

Full chain mail hammered and riveted by the forge. Favored by heavy infantry.

AC +16

Scale mail made from hammered bronze and leather, common among border guards.

AC +14

Studded leather crafted to allow freedom of movement for scouts and skalds.

AC +12

Full plate armor, a rare and expensive set; order-only for most customers.

AC +18

A round shield reinforced with iron. Simple, reliable, and painted with local clan motifs.

AC +2

Bearbone Bulwark - a votive shield said to hold the strength of a winter bear.

AC +1Grants +1 to AC when wielded. Once per long rest the wielder gains advantage on a Wisdom saving throw to resist fear.
Potions2

Potion of Healing - a small vial of red liquid used to staunch wounds and restore vitality.

Heal 2 HPStandard common healing potion.

Potion of Greater Healing - a stronger concoction for grievous wounds.

Heal 8 HPStronger healing potion for more serious injuries.
MI

Milla Vargova

HumanFighterLvl 8

Shop Atmosphere

The shop smells of pine tar and iron. A thawing basin near the forge slowly drips mountain-iced water into a shallow trough. Milla keeps a crusty hound named Soot on the counter who occasionally 'approves' a purchase by nudging the coin pouch. Strings of dried herbs and small bone talismans hang from the rafters as protection against winter spirits. The inventory ledger is written in a mix of common tongue and the shopkeeper's grandmother's rune-syllables; prices for bespoke items are negotiable with a trade or a story.
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