Seraphine's Luminous Curios

Est. 2025 Half-elf Wizard (Divination)

Seraphine's Luminous Curios

Seraphine insists customers remove gloves before handling items and offers tea with every purchase. She catalogues purchases in a leather ledger that 'occasiona...

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Shopkeeper

Seraphine Quill, a Half-elf Wizard (Divination) (Lvl 7)

Keeper's Species

Half-elf

2 Potions12 Misc1 Misc2 ArmorEst. 13k gp

Shop Inventory

(17)
Potions2

A warm red potion in a stopper-sealed vial. Heals minor wounds when drunk.

Heal 2 HPRestores HP when consumed (standard Potion of Healing).

A brighter ruby potion that knits broken flesh quicker than normal remedies.

Heal 4 HPRestores HP when consumed.
Miscellaneous12

A parchment inscribed with a simple healing prayer. Single-use.

Heal 1 HPCast Cure Wounds (1st level) once. Spellcasting ability: Wisdom for common cleric scrolls, but usable by any spellcaster who succeeds Arcana check if not on their spell list.

A shimmering scroll that, when unfurled, bends light to hide and distort the caster.

Cast Mirror Image (2nd level) once. Requires a successful Arcana check if not on user's list.

A smooth pearl on a silver chain. Useful for recovering spent magical energy.

Once per day, you can regain one expended spell slot of up to 1st level.

A thick scroll with a scorch-marked edge. When read aloud, it releases a sphere of roaring flame.

Cast Fireball (3rd level) once. A spellcaster not on the spell's list must succeed on an Arcana check () to use it.

Soft, fingerless gloves that grant an uncanny knack for nimble fingers.

While wearing them, you gain a bonus to Sleight of Hand checks and to Dexterity checks made to pick locks.

Small clay sphere that, when broken, produces a dense cloud of harmless but obscuring smoke for 1 minute.

Creates disadvantage for sight-based attacks and grants heavily obscured conditions in the area for 1 minute.

A smooth onyx amulet banded with silver runes. Protects the wearer from magical scrying.

While wearing, you are immune to being scryed upon and to magical location effects (Nondetection/Locate spells fail to pinpoint you).

A seemingly ordinary sack with far greater interior space. A classic treasure-seeker's tool.

Holds up to 500 lb, not exceeding 64 cubic feet. Retrieving items takes an action.

A set for scribes and casters: self-cleaning quill and a small vial of ever-inking black.

Grants advantage on checks to copy spells into a spellbook or to scribe a scroll. Ink never runs out (enough for 10 scrolls).

A heavy parchment sealed with wax. Creates a protective, invisible dome for safe rest.

Cast Leomund's Tiny Hut once. Provides comfortable shelter as the spell describes.

A brass lantern that emits a steady, warm light which can be tuned to reveal magical auras.

Produces bright light in a 30-foot radius and dim light for an additional 30 feet. Once per day, it can be adjusted to cast Detect Magic as per the spell for up to 10 minutes.

A palm-sized crystal set into a brass frame. When placed, it records up to 1 hour of visual memory.

Records and replays visual-only scenes. Useful for stakeouts or leaving messages.
Miscellaneous1

A polished ivory wand with silver runes. Fires reliable magic missiles until its charges run dry.

7 charges. Spend 1 charge to cast Magic Missile at 1st level (creates three darts at 1st-level casting). Can expend more charges to upcast. Regains charges at dawn. If reduced to 0 charges, 10% chance wand becomes inert.
Armor2

A midnight-blue cloak that seems to absorb stray spells and misfortune.

AC +1Grants bonus to AC and saving throws while worn.

Leather bracers etched with feather motifs that steady an archer's hand.

Atk While wearing these bracers, you gain a bonus to damage rolls on ranged attacks made with bows.
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Seraphine Quill

Half-elfWizard (Divination)Lvl 7

Shop Atmosphere

Seraphine insists customers remove gloves before handling items and offers tea with every purchase. She catalogues purchases in a leather ledger that 'occasionally whispers' reminders; she sometimes refuses to sell items that might upset the balance of a local mystical ward (she'll give a cryptic reason rather than a direct refusal). At dusk the shop glows faintly and the shop cat, a spectral-eyed tom called 'Glyph', will nap on purchased items until the buyer leaves.
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