Iron-Runes Tattooworks

Est. 2025 Duergar Artificer (Leatherworker/Runesmith)

Iron-Runes Tattooworks

The shop sits in a carved basalt alcove beneath a duergar enclave; braziers emit a faint blue-lichen glow. Kralga speaks in clipped phrases, tattoos while hummi...

KR

Shopkeeper

Kralga Iron-Needle, a Duergar Artificer (Leatherworker/Runesmith) (Lvl 7)

Keeper's Species

Duergar

5 Misc5 Misc1 Misc1 Misc1 MiscEst. 2503k gp

Shop Inventory

(13)
Miscellaneous5

A standard tattoo session: simple linework, sigils, or small runes. Includes cleanup and a salve.

none

Traditional stone-forged dwarven runes inlaid into flesh. No innate magic unless imbued separately.

cultural/identifying only

A single-use set of needles, charcoal, and basic ink. Suitable for quick field repairs or emergency tattoos.

none

A smoky black ink mixed with powdered manganese and a hint of faint glow-lichen — holds well in deep cavern skin.

minor luminescence (faint, 5-ft dim when in dark)

Careful removal of mundane or previously applied magical tattoos; rebinding of runes costs extra depending on magic.

Removal of a mundane tattoo. Magical tattoos require an appraisal and additional fee (50–75% of original cost).
Miscellaneous5

A small dwarven rune worked into the shoulder or chest. Grants a faint heritage of stonecraft.

AC +1Grants bonus to AC when wearing no heavy armor OR grants advantage on a single saving throw to avoid being moved by force once per short rest (tattooist's choice at time of application).

A stern rune patterned along the ribs. Steadies the mind when the caverns scream.

Grants advantage on Wisdom saving throws against fear and intimidation once per long rest.

A band of interlocking runes around the forearm. Echoes of the deep hold fast.

Grants advantage on checks and saving throws to resist being grappled or moved (once per short rest).

A spiral motif that runs from the clavicle to the neck. Drawn from duergar resilience to the Underdark.

Grants resistance to poison damage or advantage on saving throws against poison (wearer chooses when tatoo sealed). Once per long rest.

A personalized rune combining clan lineage and a chosen weapon motif. More than decoration — a small, lasting link to dwarven smithcraft.

Atk Grants +1 to attack rolls made with the weapon depicted by the rune (if the wielder uses that weapon). If weapon type doesn't match, grants +1 to History (smithing) checks instead.
Miscellaneous1

A complex, full-chest runework inlaid with powdered basalt. The wearer's skin hardens like stone for brief moments.

AC +2Once per long rest as a reaction when you are hit, activate to gain +2 to AC until the end of your next turn or until you are incapacitated.
Miscellaneous1

A ritual tattoo that grants temporary fortitude. Lasts 8 hours and fades on its own.

Heal 5 HPGrants 5 temporary hit points when applied. Can be applied as an emergency in 30 minutes (no downtime healing).
Miscellaneous1

Custom-designed runic tattoos with tailored mechanical effects. Kralga consults, designs, and bonds the rune personally.

Effects depend on commission—commonly available: +1 weapon rune, short resistance, limited-use reaction or advantage on checks. Rarer effects possible (higher cost, higher checks, and DM signoff).
KR

Kralga Iron-Needle

DuergarArtificer (Leatherworker/Runesmith)Lvl 7

Shop Atmosphere

The shop sits in a carved basalt alcove beneath a duergar enclave; braziers emit a faint blue-lichen glow. Kralga speaks in clipped phrases, tattoos while humming an old stone-song and occasionally mutters in Undercommon. He insists every patron signs a ledger in iron-ink, cleans needles with a hot stone between clients, and offers a shot of bitter saltwort tea after every session. He refuses to tattoo symbols of surface nobility unless paid double and wears a small iron circlet containing a sliver of an ancient family forge—which he taps rhythmically with the needle as he works.
Visual sheet

Turn Iron-Runes Tattooworks into a sheet

A high-res, share-ready sheet you can post or print.