Tallis's Tangled Edge & Curio Forge

Est. 2025 Half-Gnome Artificer

Tallis's Tangled Edge & Curio Forge

The shop is cluttered with mismatched gears, tiny wind chimes that ring at odd intervals, and a half-dozen small cages containing mechanical sparrows. Tallis ta...

TA

Shopkeeper

Tallis Coghand, a Half-Gnome Artificer (Lvl 3)

Keeper's Species

Half-Gnome

9 Weapons1 Armor3 Misc1 PotionsEst. 826 gp

Shop Inventory

(14)
Weapons9

Standard steel shortsword, balanced and serviceable. Good for most adventurers.

A well-forged longsword with a slightly fluted blade to reduce weight.

A sharp, balanced dagger. Useful as a tool as well as a weapon.

thrown (range 20/60)

A handy chopping axe for combat and camp chores.

A spring-driven wrist launcher that fires small darts. Requires a short recharge (re-cocking) after 5 shots.

Holds 5 darts; re-cock takes 1 minute; darts count as ammunition.

A small steel shortblade with faint humming vibrations along the fuller. A true +1 weapon; the hum has an odd habit of harmonizing with wind chimes.

Atk On a natural 20, the blade emits a 1-second harmonic tone — creatures within 5 feet who can hear it must succeed on Wisdom save or be slightly disoriented: they have disadvantage on their next attack (one use). Recharge: after a short rest.

A war pick treated with a tacky alchemical varnish. The pick isn't magically sticky, but the coating helps snag small objects and rags.

When used to attack an unattended small object (lock, latch, rope) the DM may grant +2 to checks to snag or pull it free. Coating wears off after ~10 uses.

An experimental polearm with a shallow spoon-like curve at the tip. Surprisingly serviceable for disarming and scooping.

On a successful grapple check with the polearm, the owner can attempt to trip as a bonus action once per short rest.

A light rapier with a silvered edge. Useful against creatures vulnerable to silver.

Counts as silvered for overcoming resistances/vulnerabilities.
Armor1

A round iron-bound shield with a weird little rune scratched into the rim — purely decorative, the smith insists.

AC +2rune occasionally glows when lightning is near (cosmetic)
Miscellaneous3

A small leather roll with a whetstone, oil, and a tiny file. Keeps blades true.

Basic repair, sharpening, and minor cosmetic work. More extensive work priced separately.

A clockwork 'eye' the size of a nickelt — rolls on the floor and reports light vs. dark through a tiny glass bead. Non-magical but clever.

Can be used to peek under a door or around corners; operates for 1 hour on a winding (wound by hand).
Potions1

A small vial of a reddish tonic. Restores a bit of vigor when applied.

Heal 2 HPHeals 2 hit points when drunk (Tallis insists it's more effective if you hum while drinking).
TA

Tallis Coghand

Half-GnomeArtificerLvl 3

Shop Atmosphere

The shop is cluttered with mismatched gears, tiny wind chimes that ring at odd intervals, and a half-dozen small cages containing mechanical sparrows. Tallis talks to his creations and gives customers odd barter options (a story, a trinket, a promise) in exchange for small discounts. He insists on pricing in song when offering special commissions and will hum a tune to 'test a blade's voice' before sale. If the party returns with a unique item or a tune, he may offer to imbue it with a tiny, unpredictable effect for 25–100 gp and a favor.
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