The Knitted Codex & Hearth

Est. 2025 Centaur Wizard (Archivist)

The Knitted Codex & Hearth

Marewyn sits on a low bench behind a counter of varnished oak and woven reins, a ball of yarn draped over one shoulder. Her lower equine half is wrapped in a pa...

MA

Shopkeeper

Marewyn Thimblehoof, a Centaur Wizard (Archivist) (Lvl 13)

Keeper's Species

Centaur

11 Misc1 Armor1 Misc1 Misc1 Misc1 Misc1 Misc3 MiscEst. 76.5k gp

Shop Inventory

(20)
Miscellaneous11

A feathered quill with a blunt nib. Marewyn's preferred pen for scribbling marginalia and knitting patterns.

Deep-black ink that resists fading and mildew — prized for indexing and spell copying.

When used to scribe a spell into a spellbook, the purchaser may reduce the gold cost for materials by half (one-time use per flask).

High-quality parchment suitable for spell scrolls and illuminated tomes.

Tools, glue, leather, and horsehair thread necessary to repair or bind a small book.

Using this kit grants advantage on a single History or Investigation check to restore text (DM discretion).

A colorful, slightly scented bookmark knit by Marewyn. Soft, faintly warm when held.

A small comfort: once per long rest, the bearer gains advantage on one Wisdom (Insight) check made to recall a detail from a book they are reading.

A slim, oil-stained manual full of diagrams. Knots seem to animate faintly on its pages.

Once per day, the reader can cast Rope Trick (2nd-level effect) as if using a 2nd-level slot. The codex cannot be used for other spells.

A folio of pressed leaves and detailed drawings, annotated with folk remedies and poisonous identifications.

Grants advantage on Intelligence (Nature) checks to identify plants and once per long rest provides a usable recipe for a basic herbal poultice (DM determines effect).

A black-blue ink specifically prepared for transcribing spells and scrolls.

Up to five uses. Each use reduces the gold material cost to scribe one spell into a spellbook by half (minimum 1 gp).

A steaming cup of herbal tea offered while you browse. Marewyn knits a little coaster for each cup.

Heal 2 HPWhen consumed, the tea gives 2 temporary hit points (lasts 1 hour). Also grants advantage on one Wisdom (Perception) check made within the next hour (roleplay-friendly boon).

A pinch of powdered salts used to preserve old paper and inhibit rot.

When applied to a damaged book, grant advantage on one attempt to restore readability (DM discretion).

A carefully drawn map annotated with safe fords, sheltered groves, and one or two 'old centaur markers'.

Using the map grants advantage on a single Survival check to navigate the mapped region. Contains marginal notes for hidden waypoints.
Armor1

Thick, hand-knitted legwarmers sized for centaur legs. Soft, striped yarn in earth tones.

Cosmetic. Wearing them grants +1 comfort to long rests (roleplaying benefit) and counts as 'warm' in cold climates.
Miscellaneous1

A matched pair of steel needles with silver tips etched in runes. They double as a wizard's focus for tactile spellcasting.

Atk Functions as an arcane focus. While holding these needles, the wielder gains +1 to spell attack rolls (not to weapon attacks).
Miscellaneous1

A pair of enchanted legwarmers, artfully knit with sigils along the stitches. Designed for centaurs but adaptable.

Once per short rest, the wearer may activate the warmers to gain +10 feet to their walking speed and advantage on Dexterity (Acrobatics) checks to maintain footing for 1 minute.
Miscellaneous1

A hefty, leather-bound volume stitched with horsehair and herb-dyed threads. It contains ancestral centaur wisdom, star charts, and survival lore.

After 48 hours of study spread across at least six days, a reader gains proficiency in Nature and Survival if they do not already have both. If the reader already has both proficiencies, they may increase either Wisdom or Intelligence by 1 (to a maximum of 20) instead. (DM may limit access to once per character.)
Miscellaneous1

A fragile codex bound with interlaced silver threads. Its pages whisper when turned; the margins are full of permutations and knitting patterns that map causal strings.

Contains six pre-scribed spells (mix of 4th–6th-level). When used as a scribe's reference, it halves both the time and gold cost required to copy a spell into another spellbook (to a minimum of 1 day and 5 gp, respectively).
Miscellaneous1

A tidy spellbook with margin notes in precise handwriting. Contains a mix of common utility and battlefield spells, annotated for quick reference.

Includes 4 prepared spells (3rd–5th level). When casting one of these annotated spells, the caster has advantage on one concentration check against losing concentration on that spell per long rest.
Miscellaneous3

A parchment scroll holding one casting of the Haste spell. Single use; burns away after use.

Cast Haste (3rd-level) once when read. If the reader's class spell list doesn't include Haste, a spellcasting ability check ( + spell level) is required to read it.

A layered scroll that crackles faintly with white light. Single casting of Greater Restoration.

Casts Greater Restoration (5th-level) once when read. Non-spellcasters must succeed on an Intelligence (Arcana) check () to use it.

A large scroll inscribed with a precise network of sigils. Surges with planar potential.

Casts Teleport (7th-level) once when read. Using it requires an accurate description or a marked sigil of the destination; mishandling risks mishap as per the spell's rules.
MA

Marewyn Thimblehoof

CentaurWizard (Archivist)Lvl 13

Shop Atmosphere

Marewyn sits on a low bench behind a counter of varnished oak and woven reins, a ball of yarn draped over one shoulder. Her lower equine half is wrapped in a patchwork of knitted legwarmers in various colors; she hums old campfire songs while she works. Customers are offered a cup of hearth tea while they browse; if you buy a book, she will stitch a small bookmark into it while you wait. She habitually measures the quality of tomes by how well they pair with a particular stitch — if she frowns, you might reconsider the purchase. She gives discounts to scholars, returns favorably to those who mend a torn page with her own needles, and has a private ledger of 'recommended' patrons who can request rare copies (by appointment). Visitors occasionally find small knitted charms tucked between pages, left by Marewyn as good-luck tokens.
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