Ironvein's Edge & Forge
Est. 2025 • Mountain Dwarf Artificer (Battle Smith)
Ironvein's Edge & Forge
Kelda hums an old dwarven hammer-song while she works; she insists on fitting a weapon to the wielder's grip personally and will refuse to forge weapons for tho...
Shopkeeper
Kelda Ironvein, a Mountain Dwarf Artificer (Battle Smith) (Lvl 12)
Keeper's Species
Mountain Dwarf
Shop Inventory
(13)Hand-forged weapon of mastercraft quality. Balanced, filed to a razor edge, and fitted to the wielder's grip. Nonmagical but superior finish reduces chance of breakage.
A leather quiver embossed with iron runes. Arrows return to full condition overnight and are magically reinforced.
Maintenance, runic etching, minor temporary enchantments (house-ruled), and advice on weapon synergy and upkeep.
Well-balanced steel blade, faintly warm to the touch. Grants a modest magical edge.
A heavier, perfectly balanced longsword created with runed heat-treating. Feels 'right' in the hand of a seasoned warrior.
A massive, rune-etched blade forged in mountain flame. When swung it sings with a low, resonant tone.
A curved blade with a pommel shaped like a tongue of flame. When commanded, the blade bursts into magical fire.
A wickedly sharp dagger with an edge meant to mimic the notorious vorpal blades. The replica attempts to emulate the cleaving capability without full legendary potency.
A heavy crossbow retrofitted with a repeating magazine and a finely balanced draw. Faster reload and more reliable in sustained fire.
A stout hammer inlaid with copper and etched runes that vibrate when heated. On impact it releases a concussive pulse.
A greatsword forged of adamantine. Exceptionally resilient and keenly sharpened; it cleaves through armor and bone alike.
A heavy steel shield with a riveted iron boss and a faintly glowing rune along its rim.
A thick, iron-tasting potion. Grants the effect of the Enhance Ability (Bear's Endurance) or a temporary Strength boost (house adaptation: +2 Strength for 1 hour).
Kelda Ironvein
Shop Atmosphere
“Kelda hums an old dwarven hammer-song while she works; she insists on fitting a weapon to the wielder's grip personally and will refuse to forge weapons for those who treat arms as mere tools for slaughter (roleplaying/social checks may be required). She never accepts trade in coin-only—preferred payment includes a good story, a useful component, or a ring-sized trinket for her apprentice's collection.”
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