Kett's Quiet Curiosities

Est. 2026 Human Artificer

Kett's Quiet Curiosities

The shop smells of pine pitch and iron. The shopkeeper keeps a jar of polished mountain stones and will trade a small trinket if a customer tells a good climbin...

BR

Shopkeeper

Brenna Kett, a Human Artificer (Lvl 6)

Keeper's Species

Human

4 Potions1 Weapons2 Armor12 MiscEst. 5.3k gp

Shop Inventory

(19)
Potions4

A small glass vial of red liquid that shimmers faintly when shaken. Standard adventuring restorative.

Heal 7 HPCommon potion that restores hit points when consumed.

A heavier vial with a richer, darker liquid. Trusted by guides who expect trouble on the trail.

Heal 14 HPHeals more than the common potion; consumable.

An ornate vial wrapped in stitched leather; used for serious injuries and expensive to restock.

Heal 26 HPPowerful healing potion; consumable.

A small tin of thick, root-scented salve that warms slightly when spread on skin.

Heal 5 HPApplies to minor wounds; can be used out of combat as an action.
Weapons1

A well-balanced long sword with a faintly runed fuller. Light in hand and true in a fight.

Atk +1 to attack rolls and damage; functions as a masterwork long sword with faint runic etching.
Armor2

A plain, slightly weathered cloak that smells faintly of pine. Subtle stitching hides a single line of protective runes.

AC +1Wearer gains bonus to AC and +1 to saving throws while attuned.

Soft-leather boots with worn green dye. They feel almost muffled to the touch.

Wearer’s steps make no sound; advantage on Dexterity (Stealth) checks that rely on moving silently.
Miscellaneous12

A tough, burlap-style satchel reinforced with stitched runes. The mouth looks smaller than it ought to be.

Extra-dimensional storage; retrieving an item requires an action. Dangerous if pierced or combined with other extradimensional items.

A rolled parchment sealed with a dark wax stamped by the shop. The script shivers when you look at it.

Allows casting Misty Step from the scroll without using components. Single use.

A plain iron ring with a soft glow along its band. Feels reassuring on the finger.

AC +1Grants bonus to AC and to saving throws while worn.

A palm-sized, polished stone with a faint hollow when held to the ear. Locals say it was carved near a listening cave.

Once per short rest, grants advantage on Wisdom (Perception) checks that rely on hearing for 1 minute and allows pinpointing the direction of distant natural sounds (wind, drip, echo).

A stout brass lantern whose flame seems to burn low and soundless. It runs on a slow-burning mineral fuel.

Provides steady dim light and can grant a temporary quiet zone useful for talking or sneaking when activated.

A copper amulet with a tiny chisel motif. Warm to the touch when held in a mountain cave.

Reroll must be taken after seeing the roll and before the outcome is determined.

A smooth grey pebble set into leather. When pressed against a torn strap it grows warm and hums faintly.

Cannot recreate missing parts; restores functionality to a broken item for normal use.

A compass with a face of burnished pyrite. Its needle trembles faintly when storms are near.

Does not reveal traps or hostile intent; simply points toward safety or known waypoints.

A leather satchel with pockets and labeled bottles: dried herbs, bits of crystal, chalk, sulfur — the typical components a traveling caster keeps on hand.

Useful for spellcasters who need common material components that lack specific costs.

A small tin of processed oil used for lamps and lanterns when one is on the trail.

Basic lighting fuel. Useful for lanterns and simple lamps.

Empty glass vials in a padded box. The shop keeps many sizes; these are the small kind.

Cheap glass vials used for potions, inks, or small components.

A leather-wrapped charm with a sliver of pale crystal. Sold to highland guides and mountaineers.

A faintly warm charm worn by miners; grants advantage on Constitution saving throws vs. exhaustion caused by extreme altitude or cold once per long rest.
BR

Brenna Kett

HumanArtificerLvl 6

Shop Atmosphere

The shop smells of pine pitch and iron. The shopkeeper keeps a jar of polished mountain stones and will trade a small trinket if a customer tells a good climbing tale. Items are often tucked behind sacks of dried herbs rather than displayed up front.
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