Fenwick's Sundries & Supplies

Est. 2025 Human Commoner (merchant)

Fenwick's Sundries & Supplies

Marta hums old sea shanties while arranging goods and keeps a plump orange cat named 'Ledger' on the counter who will insist on sitting atop any coin-pouches. S...

MA

Shopkeeper

Marta Fenwick, a Human Commoner (merchant) (Lvl 3)

Keeper's Species

Human

16 Misc3 Potions3 Weapons2 ArmorEst. 4.2k gp

Shop Inventory

(24)
Miscellaneous16

A day's worth of preserved food: hard biscuits, pemmican, dried fruit. Non-perishable for several months.

Well-stitched leather pack with room for travel essentials and multiple pouches.

Simple rolled blanket and pad for sleeping outdoors.

Sturdy hempen rope; can bear considerable weight if used properly.

A simple wooden torch. Burns for about an hour providing bright light in a small radius.

Used to light areas, can ignite flammable materials

A durable leather waterskin, typically holds about 4 pints.

Canvas tent, lightweight enough for two people with gear.

Set of pitons, boot tips, harnesses, and chalk. Useful for difficult climbs.

Grants advantage on checks to secure rope when used properly (DM adjudicates)

Lockpicks, tension wrench, small files — well-maintained and precise.

Used to pick locks and disarm traps; DM may grant advantage when used by a skilled hand

Simple leather quiver that secures arrows and bolts.

Standard iron-headed arrows; good for general hunting and combat.

A single-use scroll containing a 1st-level arcane or divine spell. Spell is cast and scroll is consumed.

Usable by appropriate spellcasters; others must make a spellcasting ability check to use without mishap (DMG rules)

A single-use scroll containing a 2nd-level spell. More valuable and rarer than 1st-level scrolls.

Examples in stock include: invisibility, mirror image, gust of wind

A finely woven cloak that confers a small but reliable defensive boon to its wearer.

+1 to AC and saving throws while worn. Rare (requires attunement)

Everything needed for record-keeping: ink, feather quill, blank ledger, and sealing wax.

A rotating tray of small items: brass rings, carved bone dice, simple amulets, a corked jar of pickled olives.

Some items are curios with minor sentimental value; a lucky die may grant DM inspiration at discretion
Potions3

A small glass vial containing a reddish liquid that heals wounds.

Heal 2 HPHeals hit points when consumed

Stronger healing draught for serious injuries.

Heal 3 HPHeals hit points when consumed

A bitter vial that counters common poisons when administered quickly.

Advantage on saving throw against poison for 1 minute; neutralizes some poisons (DM rules)
Weapons3

Well-balanced longsword suitable for martial characters.

Reliable steel; extra care in tang and pommel for balance

Composite shortbow, good for mobile archers.

Range 80/320 ft, lightweight and well-laminated

A finely-wrought longsword with a faintly glowing edge. Adds a magical bonus to attack and damage.

Atk +1 to attack rolls and damage rolls. Uncommon (requires attunement)
Armor2

Leather armor reinforced with metal studs; offers decent protection for nimble fighters.

AC +12Base AC 12 + Dex modifier (max as usual)

A supple studded leather that seems to fit its wearer almost by will.

AC +13+1 to AC (i.e., base AC 12 + Dex +1). Uncommon (requires attunement)
MA

Marta Fenwick

HumanCommoner (merchant)Lvl 3

Shop Atmosphere

Marta hums old sea shanties while arranging goods and keeps a plump orange cat named 'Ledger' on the counter who will insist on sitting atop any coin-pouches. She insists on giving a free cup of nettle tea to customers who look cold and will barter small repairs (a patch sewn, a stitch mended) into purchases. Rare or magical items are kept behind a carved oak grate; she'll quiz buyers on how they earned their coin before producing them.
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