The Rusted Cleaver & Hide
Est. 2025 • Human Artificer
The Rusted Cleaver & Hide
The shop smells of smoked meat and oil; Marta keeps a wary calico cat named Splint that sleeps on the counter and occasionally bats at coins. Marta counts chang...
Shopkeeper
Marta 'Hidehand' Kor, a Human Artificer (Lvl 5)
Keeper's Species
Human
Shop Inventory
(26)Quartered fresh pork, butchered the morning of sale. Good for a quick meal or curing.
Cured and smoked for a week. Keeps well and commonly traded as provisions.
Standard adventuring rations assembled from cured meats, hard bread, and tallow.
Tough but flavorful; ideal for travel. Made from beef, boar, or venison when available.
Seasoned and encased sausage; a local favorite. Good for meals or trade.
Rendered fat used for candles, soap, and tanning leather.
Sturdy iron hook for hanging sides of meat or moving heavy hides.
A complete set for cutting, stitching, and forming leather — awls, needles, punches, mallet, stretcher.
Basic tanning mix used to cure hides; keeps them supple and resistant to rot.
Treated cowhide, ready to be cut into armor, belts, or saddles.
Thick, bristled hide prized for defensive leathers and rugged gear.
Soft and insulating; often used for cloaks and trim.
Impressively large pelt from a dire wolf—great for ceremonial cloaks or high-end armor trim.
Volatile flask of sticky alchemical fire — can be thrown to ignite enemies or objects.
Oil for lamps and torches. Also used occasionally in leather conditioning.
A reinforced leather harness for saddles and heavy packs. Reduces strain on pack animals.
Thick-bladed cleaver forged and sharpened for the shop. Functions well as a hacking weapon.
A narrow blade used for trimming meat. Lightweight and sharp — doubles as a fine dagger.
Standard leather armor — flexible, light protection favored by scouts and rangers.
Leather reinforced with small metal studs for improved protection without sacrificing mobility.
A superior, hand-reinforced suit of studded leather, thicker plates and denser stitching — lasts longer and better distributes force.
A properly enchanted suit of studded leather that grants a bonus to AC. Requires attunement.
A vial of red liquid that mends wounds. Common and often carried by travelers.
A stronger restorative potion. Useful after a tough fight.
A bittersweet draught that counters ordinary poisons for a time.
Commission a custom-fit suit of leather or studded leather. Includes measurement, tailoring, and finish.
Marta 'Hidehand' Kor
Shop Atmosphere
“The shop smells of smoked meat and oil; Marta keeps a wary calico cat named Splint that sleeps on the counter and occasionally bats at coins. Marta counts change by tapping the cleaver three times on the counter and tastes sausages to test a good pelt's salt — she'll haggle more if you bring fine pelts, a letter of introduction from a huntsman's guild, or a useful trade (tools, alchemical components). She refuses to sell alchemist's fire to people who haven't sat and had a sausage with her first.”
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