Fizz's Upturned Anvil & Aerial Implements

Est. 2025 rock gnome artificer

Fizz's Upturned Anvil & Aerial Implements

Fizz is flighty and bubbly — mid-sentence they'll screech to show you a 'better' spring or launch a tiny demonstrator blade across the shop. They punctuate revi...

FI

Shopkeeper

Fizzlefen "Fizz" Geargrin, a rock gnome artificer (Lvl 3)

Keeper's Species

rock gnome

7 Weapons7 MiscEst. 382 gp

Shop Inventory

(14)
Weapons7

A well-balanced, common dagger. Fizz insists mine-edge is slightly too enthusiastic — good for stabbing and cheeky compliments.

A standard shortsword with a reinforced fuller to keep the blade lively. Slightly lighter than a town-forged blade.

A light crossbow fitted with a spring-assisted trigger designed by Fizz. Fires like a normal crossbow but cycles a touch faster—if you trust the springs.

Reload takes one bonus action; if the spring fails (1 on d20 when reloading), the bolt misfires and the crossbow cannot be used until repaired.

A stout club shaved and weighted for balance. Fizz adds a painted duck for morale (optional).

A light dagger with a hollow spine and tiny vents. When thrown, it banks subtly on the wind, making it easier to hit targets slightly off-line.

Atk Thrown (range 20/60). When thrown, add +1 to attack roll. Once per short rest, the wielder can command the dagger to curve to a target around a 5-foot obstacle (requires line of effect except for small corners).

A sling lined with feathers and a bit of enchantment. Projectiles from this sling fly unusually straight and land softly.

Atk Grants +1 to attack rolls made with the sling. Once per long rest, can cast feather fall on the wielder (self only) as a reaction when falling.

A wooden spear with a collapsible haft for easy carriage — good for trainees and traveling civilians. Collapses with a satisfying pop.

Collapses to 2 feet when not in use, takes an action to extend/collapse.
Miscellaneous7

A bundle of wooden arrows with fletching that occasionally whistles — a side-effect of Fizz's stabilizing varnish.

Arrows emit a soft whistle in wind; no mechanical effect.

Standard iron-tipped bolts. Reliable and plain.

A high-quality whetstone that keeps blades keen. Fizz offers a complimentary 'tuning tap' with every sharpening.

When used to sharpen a weapon, grants the wielder advantage on the weapon's first attack the next day if used for at least 10 minutes (DM adjudication).

A compact set of tools for delicate mechanical and metalwork. Fizz shows off every time one of these is opened.

A retrofit handle allowing a shield to absorb a little extra shock. Requires a smithing check to install onto an existing shield.

AC +1Once installed, grants +1 to AC while the shield is equipped. On a natural 1 when blocking, the mechanism can fail and the wielder is disarmed (save Strength to retain).

A glove with a small pouch sewn into the palm to aid small-weapon users. Mainly for show, but works if you have tiny hands.

If worn by a creature of Tiny or Small size, grants +1 to ranged attack rolls made with thrown stones or sling bullets.

A single crossbow bolt with a tiny arc of retained energy. The bolt attempts to latch onto metal and holds lightly.

On a hit, can attempt to restrain a non-magical limb or item (target must succeed on a Strength saving throw or be lightly restrained for 1 round). Single-use.
FI

Fizzlefen "Fizz" Geargrin

rock gnomeartificerLvl 3

Shop Atmosphere

Fizz is flighty and bubbly — mid-sentence they'll screech to show you a 'better' spring or launch a tiny demonstrator blade across the shop. They punctuate reviews with bad puns, insist on naming every tool (the whetstone is 'Martha'), and will barter spare jokes for a small discount. Expect sudden demonstrations, odd noises, and enthusiastic attempts to fit experimental add-ons to mundane gear.
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