Iron and Ember Salvage

Est. 2025 Human Artificer

Iron and Ember Salvage

The forge's bellows are tuned to mimic a far-off mechanical whirr. The smith keeps a chalkboard of 'trade rates' for scrap components and prefers to accept clea...

HO

Shopkeeper

Hollis Ironwright, a Human Artificer (Lvl 4)

Keeper's Species

Human

6 Weapons2 Armor1 Potions7 MiscEst. 878 gp

Shop Inventory

(16)
Weapons6

A reliable steel longsword forged and tempered for balanced fighting. Good edge and haft; commonly used by town guards and traveling adventurers.

A short, razor-pointed blade ideal for nimble fighters and rogues.

A common hunter's bow, strung with treated sinew. Reliable for hunting and skirmishes.

A light crossbow well-suited for hunters who prefer a single, powerful bolt over many arrows.

A spear hammered by the smith from a machine tooth and old iron. It hums faintly and bites especially well into mechanical hides.

Atk Once per short rest, when you hit a construct or machine creature, deal an extra piercing damage.

A spring-steel short sword with a jagged edge borrowed from machine jaws. Lightweight and vicious against big mechanical beasts.

Once per day, on a hit against a Large or larger machine, deal an extra slashing damage.
Armor2

Scale mail made of overlapping steel plates; heavier than leather but affordable and protective.

AC +14

A sturdy round shield, rimed and reinforced. Standard issue for guards and caravan escorts.

AC +2
Potions1

A common healing draught; bright red liquid in a stoppered vial. Popular with low-level adventurers.

Heal 7 HP
Miscellaneous7

The smith's kit used for forging, repairing and reshaping metal. Essential for weapon and armor crafting.

A bundle of twenty serviceable arrows for use with bows.

Bolts wound with spiral copper coils and a glassy capacitor salvaged from ancient machines. They crackle and can short out machine components.

On a hit the bolt discharges; ineffective if fired into water or at a target wearing insulating materials.

A small kit of heavy rivets and spring clamps infused with a thin varnish of machine oil and powdered cerametal. The kit is meant for quick field reinforcement.

When fitted into a nonmagical suit of armor, grants the wearer +1 AC for 1 hour. The rivets shear off after use.

A compact tinker kit adapted for repairing small mechanical parts and prosthetics. Popular with scavengers and machine hunters.

Grants advantage on a single improvised repair or prosthetic-adjustment check when used with tinker's tools or smith's tools.

A small canister of salvaged high-temp machine oil. It smells faintly of ozone and wildflowers.

Used to lubricate and free stuck mechanical joints; grants +2 to an Intelligence (tinkering) or Strength check to free/repair a jammed machine when applied.

A small bag of miscellaneous blacksmith odds and ends the shop sells for travelers in need of simple repairs.

HO

Hollis Ironwright

HumanArtificerLvl 4

Shop Atmosphere

The forge's bellows are tuned to mimic a far-off mechanical whirr. The smith keeps a chalkboard of 'trade rates' for scrap components and prefers to accept clean machine glass shards or copper coils in barter. She hums an old pre-fall tune while working and will insist on polishing any purchased weapon with machine oil free of charge.
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