Quillspindle's Emporium of Rare Wares

Est. 2025 Rock Gnome Wizard (Arcane Merchant)

Quillspindle's Emporium of Rare Wares

Merrin constantly rearranges the shop's trinkets by humming in an odd three-note pattern; items shift a hair's breadth every hour. He keeps a sleep-drake hatchl...

ME

Shopkeeper

Merrin Quillspindle, a Rock Gnome Wizard (Arcane Merchant) (Lvl 10)

Keeper's Species

Rock Gnome

16 Misc2 Potions1 WeaponsEst. 29.3k gp

Shop Inventory

(19)
Miscellaneous16

A well-organized leather pouch with compartments and tiny labeled bottles for common spell components (except those with listed costs). Highly recommended for prepared casters.

Holds components for spells without material cost; quick access reduces roleplay fumbling.

A set of fine ink, feather quill, and blotter; ink is infused to be stable against common dispel magics and suitable for scribing scrolls.

Ink resists smearing from minor magical effects.

A singed scroll scribed in red-ink runes. When read, it unleashes a 20-foot-radius fire explosion (save ).

Consumable spell scroll; usable by characters who can cast 3rd-level spells or via an appropriate skill check (per DM).

A shimmering scroll that, when expended, casts haste on allies (up to one target per casting as per spell).

Grants the effects of Haste when used; single-use scroll.

A polished ebony wand inlaid with a single silver band. Grants a +1 to spell attack rolls and ignores half cover on spell attacks.

Atk +1 to spell attack rolls; spells ignore half cover.

A dark green cloak embroidered with a single silver star. While worn, it grants a protective aura.

AC +1 bonus to AC and saving throws while attuned.

Soft, supple boots that whisper rather than creak. Favored by scouts and rogues.

Wearer gains advantage on Dexterity (Stealth) checks that rely on moving silently.

A thin silver band etched with sigils that dull inquisitive minds. Protects the wearer's thoughts.

Wearer's thoughts can't be read telepathically; immune to detection by magic that reads thoughts; if you die while wearing it your soul may pass into the ring (DM ruling).

A small crystal sphere that floats and emits light on command.

When commanded, sheds daylight or lower light equivalent; floats near the wielder.

A silken circlet set with a single lapis. While worn, it sharpens mental acuity.

Sets wearer's Intelligence score to 19 while worn.

A pair of thin leather gloves that confer deftness and subtlety to bare-handed tasks.

Grants bonus to Sleight of Hand checks and Dexterity checks made to pick locks (invisibility of the gloves is purely magical; the gloves appear normal to others).

A faintly warm scroll that can restore life if used within a minute of death.

Casts Revivify when read; can return a creature to life if used within 1 minute of death. Single-use.

A carved quartz crystal used by spellcasters as a focus in place of material components (unless those components have costs).

Functions as a spellcasting focus.

A small box with carefully stowed vials: lamp oil, a vial of diluted acid, and a single sample of alchemist's fire.

Contains one-use items: oil, diluted acid (minor), and a small alchemist's fire sample (as DM adjudicates).

A durable leather-bound spellbook with ivory corners and pages keyed to absorb magical ink. Great for wizards adding prepared spells.

Pages resistant to damp and tearing; small arcane glyph secures pages against theft.

A bound collection of ritual spells suitable for use by ritual casters; not all spells are included and some reflect Merrin's eccentric notes.

Provides knowledge of a handful of ritual spells when studied (DM adjudicates whether spells can be copied).
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 7 HPStandard potion; heals HP when consumed (healingAmount is average).

A shimmering vial that rapidly knits flesh and bone.

Heal 14 HPHeals HP when consumed (healingAmount is average).
Weapons1

A masterfully balanced longsword. The blade hums softly when orcs are near.

Atk Magical +1 weapon; faint hum acts as a minor proximity alarm to orcs (DM flavour).
ME

Merrin Quillspindle

Rock GnomeWizard (Arcane Merchant)Lvl 10

Shop Atmosphere

Merrin constantly rearranges the shop's trinkets by humming in an odd three-note pattern; items shift a hair's breadth every hour. He keeps a sleep-drake hatchling named 'Inkblot' tucked in a sunlit jar behind the counter—small, friendly, and prone to leaving a metallic sheen on coins (he insists it's lucky). Merrin will haggle in curious ways: trade stories (1 minute each) can knock 5–10% off prices, while offering a small curiosity (racial trinket, odd ingredient) may secure rare discounts or a trade-in evaluation.
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