The Salted Ledger

Est. 2026 Human Ranger

The Salted Ledger

The Salted Ledger sits under a lean awning at the wharf's edge: a stolid timber shop half-built from driftwood, its signboard painted with a compass rose nearly...

MA

Shopkeeper

Marta 'Brine' Corren, a Human Ranger (Lvl 8)

Keeper's Species

Human

11 Misc3 Potions3 Weapons1 Armor2 Misc1 Misc1 Misc1 Misc1 MiscEst. 7.5k gp

Shop Inventory

(24)
Miscellaneous11

A coil of sturdy hemp rope, salted and stiff from years at sea but still serviceable.

Smooth, expensive rope woven from sea-silk, easier to coil and less likely to snag.

A heavy grappling hook with a short chain; ideal for boarding, climbing, or mooring to rock.

A polished brass spyglass, its lenses clear enough to pick out sails on the horizon.

A brass hooded lantern, handy for watch duty and signaling between decks.

A flask of lamp oil, slightly fishy with a faint resin smell.

A healer's kit patched with sailcloth; the salves smell faintly of brine and thyme.

A stitched roll containing everything a navigator needs to fix position and plot a course.

A compact kit for catching the day's supper or baiting a trap.

A set of thieves' tools wrapped in oilcloth, useful for opening cabin chests or ship lockers.

An empty barrel, rimed with old salt inside — good for storing wet gear or pickling fish.

Potions3

A small vial of shimmering red liquid. The most common healing potion stocked in ports.

Heal 7 HPCan be consumed as a bonus action to regain hit points equal to the potion's roll.

A slightly larger vial, the liquid within pulses with a warmer glow than the common draught.

Heal 14 HPHeals the listed amount when consumed; less commonly available than the common potion.

A heavy crystal phial filled with deep crimson liquid; far rarer than the basic potions on the shelf.

Heal 28 HPUsually sold only to trusted buyers or for a high price.
Weapons3

A thrown net, useful for bringing down small prey or tangling an opponent's limbs.

On a hit a creature is restrained until freed.

A trident with barnacle-scoured prongs; balanced for throwing or holding off boarders.

A naval cutlass fashioned like a scimitar; short, quick, and deadly in close quarters.

Armor1

A reinforced leather jerkin favored by deckhands and boatmen for protection without bulk.

AC +11
Miscellaneous2

A small compass engraved with a spiraled wave motif; the needle seems calmer in storms than common compasses.

Atk Three times per day grants advantage on a single Wisdom (Survival) or Intelligence (Navigation) check while at sea or within sight of a coast for up to 10 minutes.

A small bone whistle said to be tuned to the sound of gulls; its note cuts clean over surf and shout.

Once per long rest, blowing the whistle grants allies within 30 feet a bonus to Strength (Athletics) checks related to sailing, hauling, or swimming for 1 minute.
Miscellaneous1

A corked flask of salty vapor; a favorite for smugglers and ship captains who need a quick cover.

Can be used once per day. The fog does not require concentration and disperses naturally after 1 minute.
Miscellaneous1

A roll of coarse, salt-soaked bandages kept in a sealed tin to prevent spoilage.

When applied as an action, the bandages stabilize a dying creature automatically and grant temporary hit points. Also grants advantage on saving throws against common sea-borne infections for 24 hours.
Miscellaneous1

A large folded chart, edges patched with waxed leather and annotated in a hand you do not recognize.

Single-use; the chart's safe route lasts for a single voyage and fades afterward.
Miscellaneous1

A tiny carved token on a leather thong, warm from constant wear and smelling faintly of tar.

While attuned, the wearer has resistance to cold damage when at sea and once per day gains advantage on a saving throw to avoid being knocked prone by a wave or similar effect.
MA

Marta 'Brine' Corren

HumanRangerLvl 8

Shop Atmosphere

The Salted Ledger sits under a lean awning at the wharf's edge: a stolid timber shop half-built from driftwood, its signboard painted with a compass rose nearly worn away. Inside the air is a weave of tar, lemon oil, and cured fish; ropes and nets hang from ceiling beams while rows of brass instruments and leather-bound charts crowd wooden shelves. Lanterns of varying ages dangle above a battered counter scarred with salt and blade marks. The proprietor keeps a tame gull chained to a perch which thwacks anyone who brings wet boots inside. Marta 'Brine' Corren runs the shop. A weathered human of about forty, she is level 8 and a retired ranger who once steered a coastal convoy through winter storms. Her forearms are thick with rope scars and a sea-silvered hook of a ring finger. Marta speaks in clipped navigational metaphors and has an uncanny memory for tides and port gossip. She barters in favors, will teach a willing customer a useful knot in exchange for ale, and sometimes lends out a small boat if you promise to bring back more than you take. She trusts sailors and dogs more quickly than nobles, and she keeps a ledger of folk who double-cross the shop; cross her, and the next wind carries the rumor. The back room has a low hammock, a battered sextant, and a locked crate labeled WITH CARE. Regulars know Marta's occasional smile means she'll haggle; strangers should expect a firm price and the smell of salt on their coin.
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