Ironhand Forge & Armory

Est. 2025 Dwarf Artificer

Ironhand Forge & Armory

The forge smells of coal and pine tar; a steady rhythm of hammering fills the shop. Brom hums old dwarven work-songs and keeps a teapot on the stove for guests....

BR

Shopkeeper

Brom Ironhand, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

5 Weapons4 Armor2 Misc1 Misc3 Misc3 Misc1 MiscEst. 92.1k gp

Shop Inventory

(19)
Weapons5

A balanced, razor-edged dagger finished with polished steel and a wrapped leather grip.

A sturdy short sword with a reinforced ricasso. Balanced for both slashing and thrusting.

A versatile longsword, tempered and ground by Brom's own hand. Slightly lighter than typical grade.

A heavy two-handed blade, balanced for battlefield strikes and crafted to reduce fatigue.

A dependable warhammer with a tempered head and a shock-dampening haft wrap.

Armor4

A round/heater style shield reinforced with steel bands—slightly heavier but very sturdy.

AC +2

A flexible shirt of interlocking rings worn over padding; good mobility with decent protection.

AC +13

Overlapping metal scales riveted to a leather backing. Good for frontline fighters.

AC +14Stealth disadvantage

A full suit of plate armor forged for a hardy fighter. Brom offers well-fitted sets made to order.

AC +18Heavy armor; Stealth disadvantage
Miscellaneous2

A finely made longsword etched with a single runic line along the fuller. Slightly hums when drawn.

Atk +1 to attack and damage rolls. Minor hum detectable by Identify.

A shortsword whose blade carries a restless inner heat. Flames lick the edge when angered.

Atk On hit deals an extra fire damage. Rare; requires attunement.
Miscellaneous1

A kite shield with a faintly glowing rune at its boss. The metal seems to absorb blows.

AC +3While wielded, Grants +1 to AC (in addition to the shield's +2).
Miscellaneous3

Hammers, tongs, files, and precision tools in a well-organized chest. Essential for metalwork.

A small pouch of nails, rivets and spare bolts—useful for field repairs.

Sturdy hook and loop for securing packs to armor or saddles. Simple but reliable.

Miscellaneous3

Quick touch-up to restore edge and minor dents. Takes an hour or less.

Restores a weapon to prime condition; no magical restoration.

Patching dents, refastening rivets, and re-padding. Heavy extenuation or patching plate costs more.

Restores nonmagical armor to full functionality. Magical items: assessed case-by-case.

Brom will craft a personalized, non-magical weapon to your specs; price depends on materials, ornamentation, and size.

Miscellaneous1

A thin inlay of mithral across selected armor sections to reduce weight and increase comfort. Does not grant magical properties.

May reduce weight and adjust armor category at DM discretion; purely nonmagical.
BR

Brom Ironhand

DwarfArtificerLvl 6

Shop Atmosphere

The forge smells of coal and pine tar; a steady rhythm of hammering fills the shop. Brom hums old dwarven work-songs and keeps a teapot on the stove for guests. He polishes any purchased weapon before handing it over and will haggle politely with adventurers who bring him exotic ores or compelling stories of battle (storytelling can shave 1–10% off a price, at Brom's discretion). He refuses to craft items explicitly intended for assassination or desecration, and he keeps a faded portrait of his late apprentice above the anvil.
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