Blackbind's Cursed Forge

Est. 2026 Dwarf Forge Cleric

Blackbind's Cursed Forge

The forge smells faintly of ozone and old iron. Everything in the shop looks recently forged and impeccably maintained; every blade gleams. A clockwork raven pe...

MO

Shopkeeper

Morvran Blackbind, a Dwarf Forge Cleric (Lvl 9)

Keeper's Species

Dwarf

1 Potions6 Weapons2 Misc1 ArmorEst. 10.6k gp

Shop Inventory

(10)
Potions1

A small glass vial of clear red liquid with a thread of black smoke curled inside. Looks pristine and effective.

Heal 7 HPCursed: When the potion is consumed the user heals normally but gains a faint, persistent cough that causes disadvantage on Persuasion and Performance checks for 24 hours. The cough attracts small vermin in the following hour.
Weapons6

A perfectly balanced longsword that hums softly when swung. Its edge holds long, long after sharpening.

Atk Attunement required. Cursed bond: once attuned the sword cannot be willingly unequipped; attempts to drop it fail unless the attuned wielder succeeds on a Wisdom saving throw. When the wielder scores a killing blow they take psychic damage and must succeed on a Wisdom save or be compelled to shout threats at nearby creatures on their next turn.

A shortbow that feels like an extension of the arm and sings notes like falling rain when the string is drawn.

Atk Attunement required. Cursed: while attuned the bow emits a thin, constant whispering that imposes disadvantage on Stealth checks in quiet environments. Arrows loosed from it have a 10 percent chance to dissolve into cold, harmless steam on impact.

Looks exactly like the flame swords of legend: clean balance, bright edge, comfortable grip. The heat at the guard is almost pleasant.

Attunement required. When activated the blade deals an extra fire damage on a hit and sheds bright light in a 40-foot radius and dim light for an additional 40 feet. Cursed: while attuned the bearer constantly emits faint heat; creatures attracted to heat have advantage on Perception checks to locate the wielder and the wielder has disadvantage on Stealth checks in cold or temperate climates.

A perfect warhammer: head perfectly balanced, haft wrapped in supple leather. It whispers encouragement in the heat of battle.

Atk Attunement required. Cursed: the hammer sates itself on violence. While attuned the wielder has disadvantage on checks and saving throws made to avoid engaging in combat or to disengage from a fight. The hammer compels reckless strikes against enemies who are below half their hit points.

Small, wicked, and delightfully balanced for a quick, precise strike.

Once per day the dagger can be used to deliver a venomous strike. On a hit the target must make a Constitution save or take poison damage and be poisoned for 1 minute. Cursed: after the venom is used the dagger refuses to draw blood from the wielder's foes for the next 24 hours unless the wielder tastes a live creature's blood, which the dagger will demand.

Long and elegant for its height. Surprisingly light in the hand for such a brutal weapon.

Cursed: the haft becomes warm to the touch when blood is nearby and the wielder feels a gnawing compulsion to keep the weapon in hand; if they attempt to sheath it without removing it from their person they suffer psychic damage and are unable to speak for 1 round.
Miscellaneous2

A supple leather quiver scored with ash-colored sigils. The arrows feel unnaturally cold.

Cursed: arrows always return to the quiver at dawn but each returning arrow steals a memory worth 1 gp of emotional value from the last person who fired it. After twenty returns the quiver demands a new secret as tribute and will refuse to return arrows until it is given one.

A tool that seems to crave being used. It makes perfect strikes and leaves immaculate seams in warmed metal.

Cursed: any metal worked with the hammer bonds emotionally to the last wielder. The hammer whispers advice and will inflict a phantom sting ( psychic) when its owner contemplates leaving it behind. Grants a small bonus to craftsmanship but makes the user uneasy if they try to give it away.
Armor1

Looks new, perfectly round, and has a weight that comforts the arm.

AC +1Attunement required. Grants a bonus to AC when wielded. Cursed: while attuned the bearer feels an unshakeable urge to hold the shield upright at all times; in social situations the bearer will instinctively raise it as a guard, causing disadvantage on Sleight of Hand and Stealth checks and imposing a -2 penalty to Charisma-based skill checks when they cannot lower it.
MO

Morvran Blackbind

DwarfForge ClericLvl 9

Shop Atmosphere

The forge smells faintly of ozone and old iron. Everything in the shop looks recently forged and impeccably maintained; every blade gleams. A clockwork raven perched over the counter watches customers with a single gem for an eye. Many items whisper faintly when no one else is in the room.
Visual sheet

Turn Blackbind's Cursed Forge into a sheet

A high-res, share-ready sheet you can post or print.