The Gossamer Grimoire

Est. 2025 Half-elf Wizard (Arcane Traditions: School of Enchantment)

The Gossamer Grimoire

Mirena punctuates bargains with a quick, sympathetic hum and often rearranges inventory into whimsical displays based on the moon's phase. She offers free tea t...

MI

Shopkeeper

Mirena Thistledown, a Half-elf Wizard (Arcane Traditions: School of Enchantment) (Lvl 5)

Keeper's Species

Half-elf

2 Potions14 Misc1 Armor1 WeaponsEst. 3.3k gp

Shop Inventory

(18)
Potions2

A small crystal phial containing a rosy liquid that mends minor wounds when drunk.

Heal 2 HPHeals HP when consumed (standard D&D 5e Lesser/Regular Potion of Healing equivalent).

A vial imbued with a syrupy, greenish fluid that lets the drinker walk on walls and ceilings.

Grants the effects of Spider Climb for 1 hour when consumed.
Miscellaneous14

A vellum scroll inscribed with a first-level spell in neat, curling script. Single-use; caster must have the spell on their class list to copy or cast without check.

One casting of Sleep. If read by a spellcaster who doesn't have the spell, a + spell level (11) Arcana check is required to cast.

A thin wand of polished yew tipped with a chip of moonstone. Fires magic missiles using charges. Recharge: charges each dawn.

Spend 1 charge to cast Magic Missile at 1st level (3 darts). Multiple charges can upcast: 2 charges = 2nd-level, etc. Wand regains charges at dawn. If you expend the last charge, roll a d20; on a 1 the wand crackles and is destroyed.

A carved white feather that transforms into a swan when activated for up to 1 hour or until dismissed.

Activating the token causes it to become a swan that obeys simple commands for 1 hour. Useful for reconnaissance or transport on water.

A pinch of silvery dust that grants invisibility to those it touches for a short time.

When thrown into the air or sprinkled on a creature, it grants the effects of the Invisibility spell for up to rounds (short, suitable for quick stealth).

A small box of reagents and focus pieces used for low-level spellcasting (bat guano, small mirrors, chalk, etc.).

Contains components for casting rituals and low-level spells; lasts ~30 spell uses under normal wear.

Single-use parchment that, when read, casts Shield on the target, granting a bonus to AC until the start of their next turn.

AC +5Instant-cast defensive option for non-casters or desperate moments.

Sticks of chalk that hold simple runes and sigils for 24 hours before fading.

Drawn sigils can produce minor effects: a circle prevents small basilisks, a ward deters small vermin for up to an hour. Not suitable for major wards.

A cheap wand with a single-use enchantment to cast Light.

One casting of Light then inert.

Dried but magically preserved food that won't spoil for a week and restores morale.

No mechanical benefit beyond convenience; a favorite among traveling casters.

A simple brass ring inlaid with a tiny ruby that provides small, steady warmth.

Keeps wearer comfortable in cold climates; prevents 1 point of cold damage once per hour and grants advantage on saves vs. exhaustion from cold.

A single-use scroll that casts Identify, revealing properties of one magic item and how to use it.

Useful for party treasure appraisal; caster must be able to cast the spell or succeed an Intelligence check () to use it.

Simple leather bracers etched with sigils that aid in channeling spells.

Once per short rest, grant +1 to a spell attack roll or increase a spell save DC by 1 for one spell cast.

A slim volume that imparts a single common cantrip to a willing reader (e.g., Prestidigitation, Minor Illusion).

Reader learns the chosen cantrip if they don't already know it. Limited to common, harmless cantrips; cannot grant damaging spells.

A palm-sized lamp emitting a steady light equivalent to a torch; doesn't require fuel.

Provides bright light in 20 ft and dim light for another 20 ft. Can be turned on/off at will.
Armor1

A lightweight cloak trimmed with iridescent fibers that flutter even without breeze.

AC +1Gives +1 to Stealth checks in natural or dim light (nonmagical). Once per day, wearer can cast Feather Fall as a reaction (no spell slot).
Weapons1

A sticky, volatile flask used as an improvised incendiary.

Thrown weapon: on hit deals fire and ignites target ( fire at start of turn until Dexterity save ends).
MI

Mirena Thistledown

Half-elfWizard (Arcane Traditions: School of Enchantment)Lvl 5

Shop Atmosphere

Mirena punctuates bargains with a quick, sympathetic hum and often rearranges inventory into whimsical displays based on the moon's phase. She offers free tea to customers who can correctly name one obscure spell component (her test is gentle). She refuses to sell more than two dust-based invisibility items to a single buyer without satisfactory explanation.
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