Garrison Forward Supply Depot 4

Est. 2026 Hill Dwarf Fighter

Garrison Forward Supply Depot 4

Horgar requires all customers to stand at attention and salute upon entry. He refuses to process any transaction if the customer's current armor or weapons are ...

QU

Shopkeeper

Quartermaster Horgar Steel-Eye, a Hill Dwarf Fighter (Lvl 10)

Keeper's Species

Hill Dwarf

7 Weapons9 Armor9 Misc2 PotionsEst. 3.6k gp

Shop Inventory

(27)
Weapons7

Standard military issue blade forged for durability and balance.

Versatile ()

A heavy, reinforced pike designed specifically for dismantling barricades and gates.

Deals double damage to non-magical objects and structures

A powerful ranged weapon with a winch mechanism for high-tension shots.

Ranged 100/400

An officer's sidearm, balanced perfectly and enchanted for superior cutting power.

Atk Versatile (), Magical weapon

Standard issue polearm combining an axe head with a thrusting spike.

Reach, Heavy, Two-Handed

A broad-headed axe designed for cleaving through wooden shields and armor.

Versatile ()

A specialized weapon designed to punch through heavy plate armor.

Martial weapon
Armor9

Full suit of heavy interlocking metal plates, polished to a dull matte grey.

AC +18Disadvantage on Stealth checks

A reinforced steel shield imbued with minor abjuration magic for frontline survival.

AC +3Magical bonus to AC

Thick quilted padding designed to be worn under heavier armor or as standalone protection.

AC +11Provides a bonus to AC if worn under medium or heavy armor

A massive rectangular shield with a heavy iron rim, used for formation fighting.

AC +2Can use an action to grant half-cover to one adjacent ally until the start of your next turn

Darkened leather reinforced with iron rivets for scout and skirmish units.

AC +12None

Splint mail reinforced with angled plates to deflect projectiles in narrow spaces.

AC +17Grants a bonus to AC against ranged weapon attacks

Simple boiled leather vestments for support troops and laborers.

AC +11None

A wooden shield with a heavy iron boss and rim.

AC +2Standard AC bonus

Protective gear used by engineers and armorers.

AC +10Resistance to non-magical fire damage from sparks or embers
Miscellaneous9

A bundle of 10 serrated bolts designed to cause jagged wounds.

On a critical hit, the target takes piercing damage at the start of its next turn

A heavy leather roll containing hammers, tongs, and shears for field repairs.

Required for repairing damaged armor or weapons

A viscous, treated oil that protects metal from the elements.

One application prevents rust and corrosion for 48 hours

A large shield with a retractable spike that can be planted in the ground.

Can be planted as a bonus action to provide half-cover while stationary

A high-pitched silver whistle used to signal commands over the din of battle.

Audible up to 500 feet

Hard-wearing boots designed for long distance travel through rough terrain.

Advantage on Constitution saving throws against exhaustion from forced marches

A standard leather quiver containing twenty crossbow bolts.

Ammunition

A fine-grit stone infused with diamond dust for superior edge alignment.

Spending 1 minute sharpening a weapon grants +1 to the next damage roll made with it

A heavy crimson wool cloak treated with wax to repel water.

Advantage on saving throws against the effects of extreme cold
Potions2

A standard military grade medical serum for treating severe battlefield trauma.

Heal 14 HPRestores hit points

A basic restorative draught distributed to all active combatants.

Heal 7 HPRestores hit points
QU

Quartermaster Horgar Steel-Eye

Hill DwarfFighterLvl 10

Shop Atmosphere

Horgar requires all customers to stand at attention and salute upon entry. He refuses to process any transaction if the customer's current armor or weapons are visibly dirty, insisting they use the cleaning station outside first.
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