Moonforge & Thorn (Feywild Traveler's Fair Stall)

Est. 2025 Eladrin Artificer (Armorer)

Moonforge & Thorn (Feywild Traveler's Fair Stall)

The stall sits beneath an enormous folding blossom-umbrella that smells faintly of sugar and rain. Ithilora hums in a language like chimes when striking metal a...

IT

Shopkeeper

Ithilora Moonforge, a Eladrin Artificer (Armorer) (Lvl 13)

Keeper's Species

Eladrin

7 Weapons4 Armor7 Misc1 PotionsEst. 29.5k gp

Shop Inventory

(19)
Weapons7

A graceful longsword forged from iridescent feysteel. The blade shifts between pale blue and silver like moonlight on water.

Atk On command, sheds dim moonlight in a 10-ft radius. Once per day, the wielder can cast Faerie Fire (). Against fey creatures, it deals an extra radiant damage.

A rapier whose guard is braided vines of living iron; thorns ripple along the blade's edge.

Atk On a hit, deals an additional piercing as spectral thorns (once per turn). Once per short rest, the wielder can use a reaction to attempt to restrain a creature hit ( Strength save to avoid being restrained until end of wielder's next turn).

A small, sharp blade favored by scouts; its edge holds a faint green shimmer.

Atk On a critical hit once per short rest, the sword emits a flash of harmless sparks and the target has disadvantage on its next Perception check (as dazzled vision).

A dagger hammered from cold iron, its edge as dull as winter light but deadly to certain creatures.

Deals an extra damage to fey creatures and to creatures with innate fey ties (DM adjudicates).

A well-made warhammer with a counterweighted haft; not magical but superior to common militia gear.

A heavy axe with a haft braided from living wood and an edge of glimmersteel; it thrums with forest power.

Atk On a hit vs beasts or plant creatures, deals an extra slashing. Once per long rest, user may cast Barkskin on themselves (self only).

Twenty arrows fletched with silver-green leaf-silk; the shafts are remarkably straight and light.

Arrows dissolve into confetti-like leaves on impact, making retrieval difficult. Once per day one arrow can transform into a tangled patch of thorny vines (effects per DM).
Armor4

A round shield inset with a pale moonstone that faintly glows under starlight.

AC +1While held, the shield grants +1 to AC. Once per long rest, it can cast Protection from Evil and Good on the bearer (self only).

Light, closely linked chain with leaf-like scales woven into the plating; it rustles faintly like foliage.

AC +1Grants +1 to AC while worn. The wearer has advantage on attempts to hide in natural terrain.

Soft boots that leave no footprint and soften every footfall; embroidered with leaf motifs.

Wearer has advantage on Dexterity (Stealth) checks made to move silently in natural environments.

A suit of plate infused with forest magic; plates bear subtle leaf engravings that shift when observed.

AC +1Grants +1 to AC. While immobile and in natural terrain, the wearer can attempt to hide as if lightly obscured (DM discretion).
Miscellaneous7

A one-pound ingot of a shimmering alloy found only in fey forges; its color subtly shifts when looked at from different angles.

Used as a crafting component for fey-blessed items; items forged from glimmersteel can attune to fey magic more readily.

A heavy hammer with runes along the haft; it warms to the grip and sings faintly while forging.

Grants a bonus to Smith's Tools checks (or other tool checks related to metalworking). Once per day you can accelerate metalworking: reduce time to craft mundane metal gear by half (DM decides applicability).

A set of nails and shoes forged from cold iron. Carriage drivers favor them for protective travel through wild places.

When fitted to a mount, grant the mount advantage on saving throws against charms and illusions for 24 hours.

A hand lantern whose flame is made of bottled twilight; it reveals true shapes in starlit places.

Emits light as a hooded lantern. Creatures hidden by magical darkness or invisibility have disadvantage on their Stealth checks while the lantern is lit within 30 feet.

Metalworking tongs etched with small runes that warm or cool a grip on command.

Grant a bonus to Smith's Tools checks. The runes can hold a faint magical signature for up to 24 hours to mark a maker's brand.

A complete set of hammers, tongs, anvils, and files for metalwork and armoring.

A leather pouch with assorted iron nails, small screws, and fittings — mundane but essential.

Potions1

A vial containing bright pink liquid that glows faintly when uncorked.

Heal 14 HP
IT

Ithilora Moonforge

EladrinArtificer (Armorer)Lvl 13

Shop Atmosphere

The stall sits beneath an enormous folding blossom-umbrella that smells faintly of sugar and rain. Ithilora hums in a language like chimes when striking metal and always sprinkles a dusting of silver pollen over any purchase that requires attunement. She insists on haggling in riddles for discounts: solve one riddle and receive 5–10% off, fail and pay full price — though she may instead trade a trinket or tale. The forge sparks small harmless motes that occasionally drift off and reform as tiny paper-like leaves; they are harmless, but local fey sometimes treat them as currency for favors.
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