Ironhand Forge & Armory

Est. 2025 Human Fighter

Ironhand Forge & Armory

Marta keeps her hammer chained to the workbench and will not lend it — she calls it 'Old Thum' and claims it remembers every strike. She insists on finishing ev...

MA

Shopkeeper

Marta Ironhand, a Human Fighter (Lvl 5)

Keeper's Species

Human

4 Weapons5 Armor7 MiscEst. 10.7k gp

Shop Inventory

(16)
Weapons4

A standard longsword, expertly tempered and balanced for battlefield use.

Heavy-headed axe with a reinforced haft; good for armored foes.

A finely forged longsword with a faint hum; provides a modest magical edge in combat.

Atk Adds +1 to attack rolls and damage rolls. Slightly warms in the wielder's hand.

A slender blade etched with a curling flame motif. On strike it can briefly lick its edges with fire.

Atk Once per short rest, the wielder can add fire damage to a hit. Blade sheds dim light (5 ft) when activated.
Armor5

Round steel shield with a reinforced boss. Adds solid protection to any fighter.

AC +2

Light chain armor worn over padding; comfortable under a cloak.

AC +13

Overlapping metal scales affixed to leather backing—durable and affordable.

AC +14

Full chain for heavy infantry; the blackened finish reduces glare.

AC +16

A magically reinforced breastplate that offers extra protection without added bulk.

AC +14Provides +1 to AC (i.e., effectively AC 15 for a breastplate wearer)
Miscellaneous7

A traveling smith's chest with tongs, hammers, files, portable forge tools and hardened anvils' pieces.

A well-oiled whetstone for sharpening blades; extends effective use of a weapon.

Using this as part of downtime can restore a damaged weapon to full service.

Four raw iron horseshoes fitted to most mounts by a traveling farrier.

Heavy three-pronged hook useful for scaling or anchoring lines.

A quiver parcel of arrowheads and bolts, some fletched, some newly forged.

Quick mending for armor or weapon damage sustained recently; temporary fieldwork to keep gear usable.

Restores an item to working order until properly repaired in the shop (full repair requires downtime & materials).

Reinforced hobnails for boots to add traction and minor damage when stomping.

When wearing boots fitted with these, a shove or stomp may deal 1 additional bludgeoning damage at the DM's discretion.
MA

Marta Ironhand

HumanFighterLvl 5

Shop Atmosphere

Marta keeps her hammer chained to the workbench and will not lend it — she calls it 'Old Thum' and claims it remembers every strike. She insists on finishing every sale with a small brass stamp impressed into the pommel or strap; customers like the mark, and Marta won't explain what it signifies.
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