The Umbral Flask — Suply Punkt

Est. 2025 Drow Artificer (Alchemist Specialist)

The Umbral Flask — Suply Punkt

The shop is carved into a basalt alcove beneath a market of shadowed stalls. Shelves slope like spiderwebs; many items are tagged with runes and a fine dust of ...

XI

Shopkeeper

Xilrae Veldryn, a Drow Artificer (Alchemist Specialist) (Lvl 8)

Keeper's Species

Drow

4 Potions5 Misc1 Misc1 Misc1 Misc1 MiscEst. 1.3k gp

Shop Inventory

(13)
Potions4

A ruby-red elixir that mends flesh and bone when consumed.

Heal 2 HPHeals hit points (standard Potion of Healing).

A dusky, viscous wine distilled with spider venom and nightshade. Sharp, bitter; sharpens reflexes.

Atk For 1 hour, grants +1 to attack rolls and advantage on checks to cling or move across vertical or upside-down surfaces. Small chance (10%) of mild poisoned condition for 1 minute if failing Con save ().

A clear, bitter draught that counters common venoms.

When consumed, grants advantage on saving throws against poison for 1 hour and ends the poisoned condition on the drinker.

A syrupy potion that grants the ability to walk on walls and ceilings like a spider.

Grants the effects of the Spider Climb spell for 1 hour.
Miscellaneous5

A sticky, flammable alchemical mixture in a stoppered glass vial. Throw to ignite.

On hit: fire immediately; target catches fire, taking fire at start of its turns. Extinguished by covering or Dexterity check to catch before shattering? (Use DM adjudication.)

A small glass ampule of concentrated acid, good for corroding locks and armor.

On hit: deals acid to an unattended container or object; used as improvised thrown weapon for acid to a target (DM ruling).

A black-green liquid distilled from rare shadeleaf; reduces scent and leaves no trace of passage.

When applied to clothing/gear (takes 10 minutes), grants advantage on Stealth checks that rely on smell for 8 hours and imposes disadvantage on Perception checks relying on scent.

Bandages woven with treated drow silk that close wounds and resist infection.

When used during a short rest, provides bonus to any one Hit Die rolled (once) or stabilizes a dying creature without needing a Medicine check.

Vials, corks, charcoal, dried fungi, pinch of spider silk, glass tubing—basics for field alchemy and simple potions.

Contains common components equivalent to a set of alchemist's supplies. Can be used to craft basic potions (DM determines time and checks).
Miscellaneous1

A faintly iridescent oil that induces drowsiness when smeared on skin or weapons.

Contact poison: Con save or fall asleep for 1 minute; affected creature wakes if harmed or another succeeds on a Perception check. Single-use vial.
Miscellaneous1

A cut of smoky glass that releases a burst of obscuring shadow when shattered.

When broken, creates a 10-foot-radius sphere of dim light (treated as magical shadow) that heavily obscures for 1 minute. Creatures within must succeed on Wis save or be disoriented (disadvantage on attack rolls for 1 round).
Miscellaneous1

A potent, exotic extract used in small doses as a sedative, aphrodisiac, or ritual component.

Used as a rare reagent in spells/rituals; DM may allow use as potent sedative (single dose: Con save or fall unconscious for 1 hour). Highly regulated and expensive.
Miscellaneous1

A stub of black wax that smolders without flame, casting dim, cold light and neutralizing minor illusions.

Casts dim light in a 5-ft radius; creatures within light have advantage on Intelligence (Investigation) checks to see through mundane illusions. Lasts 24 hours once lit.
XI

Xilrae Veldryn

DrowArtificer (Alchemist Specialist)Lvl 8

Shop Atmosphere

The shop is carved into a basalt alcove beneath a market of shadowed stalls. Shelves slope like spiderwebs; many items are tagged with runes and a fine dust of powdered obsidian. Xilrae speaks softly and tests patrons with polite but pointed questions — she offers discounts for unusual reagents, refuses to sell certain items to surface-born without a convincing reason, and insists purchases be wrapped in woven dusk-cloth. Background music is a hush of dripping water and distant chittering; occasional dreamlike illusions above the counter show fleeting faces from the Underdark.
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