Thistledell's Hearth & Hexes

Est. 2025 Halfling Wizard (retired hedge-mage)

Thistledell's Hearth & Hexes

Marda hums old lullabies while she works and insists on weighing out every coin on a chipped copper scale shaped like a rabbit. She keeps a pot of nettle tea on...

MA

Shopkeeper

Marda Thistledell, a Halfling Wizard (retired hedge-mage) (Lvl 3)

Keeper's Species

Halfling

1 Potions13 Misc1 ArmorEst. 713 gp

Shop Inventory

(15)
Potions1

A small vial of rosy liquid that mends minor wounds when drunk.

Heal 2 HPHeals HP (standard Potion of Healing).
Miscellaneous13

A parchment with inked sigils; casts Magic Missile once when read.

One-use casting of Magic Missile (1st-level). Spell scroll rules apply for spellcasting ability checks.

A quick-inked scrap useful for identifying magical auras on the road.

One-use casting of Detect Magic.

A worn leather satchel containing basic reagents and labeled vials for common spell components.

Includes handfuls of powdered silver, sulfur, chalk, and a pinch of iron filings — enough for several low-level spells.

A compact pouch with slots and small jars for spellcasting components.

Holds components worth up to 50 gp; convenient for casters who don't want to purchase individual components.

A carefully folded scroll blessed by the village priest; useful for protecting a wounded ally.

One-use casting of Sanctuary (1st-level).

A tiny glass jar containing a live firefly used in certain illumination or fey-tied rituals.

Acting as an inexpensive focus for minor light/illumination spells; the firefly stays lit for 24 hours.

A small tinderbox for starting fires and a stick of chalk used for quick ritual markings.

Chalk can be used for tracing simple sigils; not magical but useful in rituals or for marking wards.

A stitched linen packet of dried herbs and salves used to staunch bleeding and ease pain.

Heal 1 HPWhen applied during a short rest, grants to hit Dice regained (DM fiat) or can grant HP once.

A slightly faded scroll that still crackles with holy light when its words are spoken.

One-use casting of Guiding Bolt (1st-level).

Sheets of decent parchment used for scrolls, maps, and scribes' notes.

A simple lantern with a hood to control light; practical for field work and nocturnal ritual observation.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet.

A carved wooden charm shaped like a small scarecrow; farmers give these to travelers for luck.

Once per dawn, when carried, grants advantage on a single check to avoid a natural hazard (mudslides, quicksand, falling hayloft debris) at GM discretion.

A short wooden wand with an emberstone tip; it sputters but can still produce magical sparks.

Can be used 3 times per day to cast the produce flame cantrip (functions as a one-use cast each time). Recharge at dawn (refurbishment may be required occasionally).
Armor1

A patchwork countryside cloak that seems quieter than it looks — ideal for sneaking in haylofts and barns.

Grants advantage on Dexterity (Stealth) checks made to move silently in natural or rural terrain (once per short rest usable for up to 1 minute).
MA

Marda Thistledell

HalflingWizard (retired hedge-mage)Lvl 3

Shop Atmosphere

Marda hums old lullabies while she works and insists on weighing out every coin on a chipped copper scale shaped like a rabbit. She keeps a pot of nettle tea on the counter and will swap gossip or a scrap of farm news for a discount to traveling folk who bring seeds, fresh eggs, or tales of wandering fey. The shop occasionally attracts local foxes who greet customers at the door; Marda claims they pay rent in trinkets.
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