Ironhand Forge & Armory

Est. 2025 Human Fighter

Ironhand Forge & Armory

Harric insists on using his own hammer for any repair—tapping the metal twice to 'ask its mood'—and refuses to sell enchanted arms to anyone who can't recite th...

HA

Shopkeeper

Harric Ironhand, a Human Fighter (Lvl 6)

Keeper's Species

Human

4 Weapons6 Armor4 Misc2 PotionsEst. 5.6k gp

Shop Inventory

(16)
Weapons4

A well-forged steel longsword, balanced for one- or two-handed use. Standard military blade.

Two-handed blade with a heavy, sweeping edge. Balanced for powerful strikes.

A finely balanced longsword with a faintly etched sigil along the fuller. Grants a modest magical edge in combat.

Atk counts as magical for overcoming resistances/vulnerabilities

A heavy hammer with a head inlaid with beaten copper; small wisps of heat cling to the face.

On hit deals additional fire damage (1/rest), dark ember glow when drawn
Armor6

Round steel-rimmed wooden shield, painted with a simple house motif.

AC +2

Flexible chain mail worn under clothes; offers moderate protection without heavy encumbrance.

AC +13no disadvantage on Stealth checks from armor alone

Interlocking steel rings that provide solid protection for frontline fighters.

AC +16Disadvantage on Stealth checks while worn

Toughened leather reinforced with metal studs; favored by scouts and light fighters.

AC +12none

A lightweight chain shirt woven from mithral links. Offers exceptional protection without bulk.

AC +13Counts as light armor for purposes of stealth and class features; no Strength requirement

Reinforced plating for a horse's flanks or chest; helps protect mounts in skirmishes.

AC +3
Miscellaneous4

Hammers, tongs, files and small anvils—everything a journeyman smith needs to repair or craft metal goods.

A dozen-and-a-half well-fletched arrows with hardened tips.

Tough iron shoes with extra rivets and a slight traction flange—good for bad weather and rocky roads.

Quick field-repair for dents, loose links, and rivets; takes an hour for a single piece of armor.

Potions2

A small vial of red liquid that closes minor wounds and restores vigor (heals HP).

Heal 6 HPHeals HP (average 6)

A clear vial with a warm glow; rapidly knits flesh and bone (heals HP).

Heal 14 HPHeals HP (average 14)
HA

Harric Ironhand

HumanFighterLvl 6

Shop Atmosphere

Harric insists on using his own hammer for any repair—tapping the metal twice to 'ask its mood'—and refuses to sell enchanted arms to anyone who can't recite the village forging oath. He offers free coffee (strong, bitter black tea by his wife's recipe) to customers who come with trade goods or news from the road.
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