The Gilded Satchel

Est. 2025 Halfling Rogue (merchant background)

The Gilded Satchel

Merrin continually hums an old sea shanty while polishing coins and will barter unusual curios in lieu of coin (particularly maps, feathers, or old lockboxes). ...

ME

Shopkeeper

Merrin Falodi, a Halfling Rogue (merchant background) (Lvl 3)

Keeper's Species

Halfling

26 Misc6 Weapons4 Armor4 PotionsEst. 1.1k gp

Shop Inventory

(40)
Miscellaneous26

Sturdy canvas-and-leather pack with straps and several internal compartments.

Wool-stuffed roll suitable for rough camping.

Thick wool blanket, prized in chilly weather.

Dried meats, hard bread and preserved fruit — lasts a long while.

Leather waterskin with a cork stopper.

Reliable climbing rope — not magical, but well-made.

Simple wooden torches soaked in pitch — good for temporary light.

A brass lantern with a hood and shutter; protects flame and focuses light.

Refined oil for lanterns and lamps.

Essential tool for starting fires.

Stout iron bar; useful as a tool (and an improvised weapon).

A short, heavy hammer for construction and breaking.

Metal spikes for climbing and anchoring ropes.

A bundle of ropes, pitons, harnesses and chalk for serious climbing.

Provides advantage on checks to secure a rope anchor when used properly.

Bandages, salves and splints for treating wounds.

Stabilizes a dying creature without a Medicine check; can be used to expend one use for short-term care.

Lockpicks, small mirrors, tension tools and files for bypassing locks and traps.

Required to attempt lockpicking and trap disarming without severe penalties.

A glass vial of ink and a goose quill for writing and drawing.

A small stick of white chalk for marking walls and maps.

A glass bulb of sticky, volatile chemicals — dangerous and tightly regulated.

On hit: fire immediately, continues to burn () until doused; sticks to surfaces.

A short waxed rod that emits a thick cloud of smoke when broken.

Creates a 10-foot radius smoke cloud that heavily obscures for 1 minute or until dispersed by wind.

Small iron-bound box with a simple lock; ideal for coin and trinkets.

Comfortable leather saddle with stirrups and tied-down packs.

A parchment map showing the town, immediate countryside and known hazards.

A modest wheel of strong farmhouse cheese — filling for 2-3 travelers.

Small beeswax candles infused with herbs to help sleep and cover smells.

A small tin of soap and tallow for basic cleaning and first aid.

Helps prevent infection (flavour); modestly useful for treating superficial wounds with a Healer's Kit.
Weapons6

A short-bladed knife useful in both utility and combat roles.

Finesse, light, thrown (range 20/60).

A finely made short sword favored by scouts and rogues.

Finesse, light.

A compact bow suitable for quick firing and small hands.

Range 80/320, ammunition, two-handed.

Compact mechanical crossbow; heavier but powerful and accurate.

Ammunition, loading, two-handed. Includes 20 bolts.

Simple polearm that can be thrown or used in melee.

Thrown (range 20/60), versatile ().

A well-balanced shortsword with a faintly runed guard — magically sharp and true.

Atk Weapon attacks made with this sword gain +1 to attack and damage rolls.
Armor4

A round iron-braced shield that improves survivability.

AC +2

Light, flexible armor made from tanned hide.

AC +11

Leather reinforced with metal studs — a favorite for light-armored fighters.

AC +12Comfortable for melee; minimal noise penalty.

A shirt of interlocking metal rings beneath padding; light protection.

AC +13Slightly restricts agility.
Potions4

A small glass vial of sparkling red liquid that knits flesh and bone.

Heal 7 HP

Stronger restorative potion for more grievous wounds.

Heal 14 HP

A bitter draught that helps the body resist poisons.

Advantage on the first saving throw against poison taken within 1 hour.

A sticky, chalky potion that tangles to your limbs and grants climbing ease.

Grants the effects of the climb spell for 1 hour when consumed.
ME

Merrin Falodi

HalflingRogue (merchant background)Lvl 3

Shop Atmosphere

Merrin continually hums an old sea shanty while polishing coins and will barter unusual curios in lieu of coin (particularly maps, feathers, or old lockboxes). A grumpy grey sparrow named 'Nib' perches on the counter and will steal small shiny objects from patrons — Merrin uses this to judge honesty. He writes prices in a cramped ledger with one column for 'trusted regulars' and will extend small lines of credit to adventuring parties he likes.
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