Harrow's Sundries & Provisions

Est. 2025 Human Commoner (former caravan quartermaster)

Harrow's Sundries & Provisions

Elsbeth hums old caravan songs while she works and keeps a ledger in which she adds a tiny doodle next to every regular customer's purchase. She will barter sma...

EL

Shopkeeper

Elsbeth Harrow, a Human Commoner (former caravan quartermaster) (Lvl 2)

Keeper's Species

Human

18 Misc1 Potions4 Weapons2 ArmorEst. 138 gp

Shop Inventory

(25)
Miscellaneous18

Sturdy canvas pack with leather straps and several pockets; useful for carrying gear.

Wool-filled roll that keeps out chill; basic but serviceable.

Thick wool blanket that holds heat during cold nights.

Dried meats, hardtack and cheese designed to keep for days.

Leather waterskin with a cork stopper; holds about 4 pints.

Simple wooden torch for illumination (about 1 hour burn time).

Illuminates 20 ft bright, 60 ft dim

Box of flint and charcloth for starting fires quickly.

Portable kit for sparking a flame; more durable than a tinderbox.

A common length of rope useful for climbing, hauling and tying.

Stout iron bar useful for prying open doors, crates, or stones.

Improvised weapon if used in a pinch

A straight wooden pole for poking, vaulting, or detecting traps.

Useful for checking under things or reaching high places

Bandages, salves and instructions for stabilizing the wounded.

Stabilizes a dying creature without a Wisdom check

Standard wooden-steel tipped arrows with a basic leather quiver.

A small lantern providing more stable light than a torch.

Illuminates 30 ft bright, 60 ft dim when lit

Black ink and a proper steel-tipped quill for writing or signing documents.

Crude but useful map showing roads, major landmarks and known ruins.

May include marginal notes about local hazards

A small brass stamp and a stick of red sealing wax used to seal letters or packages.

Symbol of the Harrow stall — merchants respect it

A tiny silver charm carved in the shape of a boot — sold as a 'luck' trinket.

No mechanical effect (superstition); may be used as a roleplay prop
Potions1

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPRestores HP when consumed
Weapons4

A short blade useful for melee or thrown (20/60 ft).

Finesse, light, thrown (20/60)

Simple wooden club; cheap and common.

Light, improvised if necessary

A versatile weapon that can be thrown or used in melee.

Thrown (20/60), versatile

A light shortbow suitable for hunters; some used stock kept in the back.

Range 80/320, two-handed
Armor2

Flexible armor offering modest protection; typical for apprentices and scouts.

AC +11Stealth-friendly compared to heavier armors

Wooden shield with iron rim; adds protection for a single wielder.

AC +2Grants +2 to AC when carried
EL

Elsbeth Harrow

HumanCommoner (former caravan quartermaster)Lvl 2

Shop Atmosphere

Elsbeth hums old caravan songs while she works and keeps a ledger in which she adds a tiny doodle next to every regular customer's purchase. She will barter small favors (a meal, a delivery, a tale) for a modest discount rather than haggle over coins, and she hides a spare potion of healing behind the flour sacks "for emergencies." The bell above the door is actually an old horse bell that jingles twice if someone leaves without paying (she never uses it unless truly needed).
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