The Copper Compass General Store

Est. 2025 Human Artificer

The Copper Compass General Store

The shopkeeper keeps a ledger bound with a polished coin; he hums an old sailors' tune while weighing items. Bargains favor those who bring interesting curiosit...

MA

Shopkeeper

Maris Caldren, a Human Artificer (Lvl 12)

Keeper's Species

Human

12 Misc4 Potions2 Armor1 WeaponsEst. 22.8k gp

Shop Inventory

(19)
Miscellaneous12

A 50 foot length of sturdy hempen rope, useful for climbing, tying, and rigging.

Basic healer's kit for stabilizing the dying and treating wounds between battles.

Expending one use stabilizes a creature at 0 HP without a Medicine check.

A single dose of liquid that wards the drinker against poison for a short time.

Grants advantage on saving throws against poison for 1 hour.

A breakable flask of sticky fluid that ignites on exposure to air; used as an improvised ranged weapon.

On hit, deals ongoing fire damage each round until extinguished.

A cloth-woven bag with an impossible interior, beloved by travelers and treasure-seekers.

If placed inside certain extradimensional items, catastrophic planar effects may occur.

A parchment inscribed with the explosive fireball formula; one-time use to unleash a 3rd-level fireball.

If the spell is not on the user's class spell list, a spellcasting ability check may be required.

A precious scroll containing the Revivify spell, capable of returning the recently deceased to life.

Casts Revivify; consumed on success or failure.

A set of picks, files, and other implements used by rogues and locksmiths.

An Explorer's Pack assembled with rations, rope, torches, tinderbox, waterskin, and basic tools.

A rolled canvas bed and blanket for camping on the road.

A dependable hooded lantern favored by caravans and watchmen.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet while lit.

A modest enchanted compass charm popular with caravaneers and scouts. A minor magical trinket made by local artificers.

Once per day grants advantage on one survival or navigation check related to direction and travel.
Potions4

A small vial of red liquid that closes wounds and returns a modest amount of vitality.

Heal 7 HPCommon rarity; no attunement required.

A stronger healing brew favored by veterans for longer expeditions.

Heal 14 HPUncommon rarity; useful in tougher encounters.

A potent restorative that can turn the tide after a deadly fight.

Heal 28 HPRare rarity; commonly kept for emergency use.

One of the most powerful single-dose healing potions available on the market.

Heal 45 HPVery rare and expensive; tightly controlled stock.
Armor2

A well-stitched cloak with faint protective runes embroidered along the hem.

AC +1Grants +1 to AC and +1 to saving throws while worn.

A sturdy steel shield with a faintly glowing boss; offers both physical and magical protection.

AC +3Provides a total of +3 to AC while wielded.
Weapons1

A finely balanced longsword whose edge gleams with subtle enchantment.

Atk Adds +1 to attack and damage rolls.
MA

Maris Caldren

HumanArtificerLvl 12

Shop Atmosphere

The shopkeeper keeps a ledger bound with a polished coin; he hums an old sailors' tune while weighing items. Bargains favor those who bring interesting curiosities to trade. A small brass cat bell hangs above the counter and rings once for every item sold.
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