Marbin's Mercantile and Sundry

Est. 2026 Human Artificer

Marbin's Mercantile and Sundry

The proprietor insists on wrapping every purchase in brown paper and looping an extra knot into any rope sold. He keeps a ledger of 'curious trades' in a locked...

MA

Shopkeeper

Marbin Threll, a Human Artificer (Lvl 6)

Keeper's Species

Human

16 Misc3 Potions4 Weapons2 ArmorEst. 4.2k gp

Shop Inventory

(25)
Miscellaneous16

A stout length of hempen rope, dependable for climbing, tying and basic rigging.

A wax-tipped stick for illumination and signaling.

Dried, salted and smoked provisions suitable for travel for a single person for one day.

A leather water carrier; essential on long journeys.

Small kit for lighting fires, useful in camp or when stranded.

A metal lantern with a hood and lens; uses oil to burn for hours.

A small glass flask of lamp oil.

A tapered iron spike used by climbers and cavers.

A basic sack for carrying gear.

Small sealed container used to hold liquids and samples.

A stitched kit of bandages and basic medicine; can stabilize a creature and restore 1 HP with a healer's kit action in some games.

Tools used to disable locks and bypass traps.

A single-lens spyglass capable of magnifying distant details.

A curious device of glass and brass. The shopkeeper calls it an everlamp - a popular traveler item.

Burns like a hooded lantern; extinguishable; does not require fuel after first lighting for 48 hours

A concentrated antitoxin used to stave off common venoms.

When administered, grants advantage on saving throws against poison for 1 minute; single use vial

A handy folding cart prized by traveling merchants and long-term expedition parties.

Potions3

A red-glass phial of restorative liquid; a staple among adventuring parties.

Heal 7 HPCommon magic consumable

A stronger red potion favored when wounds are more serious.

Heal 14 HPUncommon magic consumable

A small flask of herbal tonic that sharpens the senses for travel.

Minor consumable; nonmagical herbal brew
Weapons4

A short, sharp blade suitable for skirmishes and stealthy work.

A well-balanced, single-handed sword used by soldiers and travelers.

A powerful composite bow for skilled archers.

A well-made longsword humming faintly with enchantment. Suitable for an experienced adventurer.

Atk Adds +1 to attack and damage rolls; uncommon magical weapon for attunement not required in most tables
Armor2

Overlapping metal scales attached to leather backing; common medium armor.

AC +14

A round wooden or metal shield for hand-held defense.

AC +2
MA

Marbin Threll

HumanArtificerLvl 6

Shop Atmosphere

The proprietor insists on wrapping every purchase in brown paper and looping an extra knot into any rope sold. He keeps a ledger of 'curious trades' in a locked drawer and will trade rare useful services for stories of uncommon dangers.
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