Thimblewick's Sundries & Provisions

Est. 2025 Human Rogue (merchant background)

Thimblewick's Sundries & Provisions

Mara loves to barter with stories as much as coin — a fine yarn about an odd encounter can sometimes shave a few silver off a price. She keeps the shop meticulo...

MA

Shopkeeper

Mara Thimblewick, a Human Rogue (merchant background) (Lvl 3)

Keeper's Species

Human

7 Misc2 Misc3 Potions2 Weapons1 ArmorEst. 1k gp

Shop Inventory

(15)
Miscellaneous7

Simple wooden torches soaked in pitch. Each burns about an hour.

Standard light source; can be used as improvised club ( bludgeoning).

Sturdy hemp rope rated to hold about 500 lb.

Treated leather waterskin, holds roughly 4 pints.

Keeps water fresh for 24 hours if cleaned.

A wool bedroll and blanket; not luxurious but adequate for camping.

Adds comfort: +1 morale for short rests in cold weather (flavor, DM discretion).

A brass hooded lantern with a reservoir of oil. Provides bright light in a 30-ft. radius.

Hooded lantern reduces glare; oil lasts ~6 hours.

Basic reel, hooks, lines, and a small net. Useful for catching food on long journeys.

Grants +2 circumstance bonus to Survival checks to fish if used properly (flavor).

A small carved token of unknown origin. Locals claim it brings a streak of luck.

No mechanical effect by default — some customers swear it helps in gambling or persuasion; DM may assign a minor boon (DM discretion).
Miscellaneous2

Picks, pitons, harnesses, and leather gloves useful for climbing and rappelling.

Provides advantage on Athletics checks to climb when properly employed (flavor; DM decides).

Bandages, salves, and splints used to stabilize the wounded.

Allows use of the Healer's Kit rules: stabilize without a Medicine check and restore 1 HP when spending a use (as per Player's Handbook).
Potions3

A small vial of red liquid that mends wounds when drank.

Heal 2 HPStandard potion: heals hit points when consumed.

A stronger healing potion for serious wounds.

Heal 3 HPHeals hit points when consumed.

A bitter draught that lessens the effects of common poisons.

Gives advantage on saving throw against poison for 1 hour.
Weapons2

A sharp dagger with a leather-bound grip. Good as a tool or a backup weapon.

Finesse, light, thrown (range 20/60).

A masterfully crafted shortsword with a faint magical hum. Grants a modest edge to its wielder.

Atk This is a +1 weapon (adds +1 to attack and damage rolls).
Armor1

Light armor that provides basic protection without impeding movement.

AC +11Base AC 11 + Dex modifier (standard padded armor rules).
MA

Mara Thimblewick

HumanRogue (merchant background)Lvl 3

Shop Atmosphere

Mara loves to barter with stories as much as coin — a fine yarn about an odd encounter can sometimes shave a few silver off a price. She keeps the shop meticulously organized, with wares arranged by color more than by type, and there is always a pot of spiced tea simmering in the back. If prices annoy her or customers are rude, she will quietly ring up a 'special surcharge' and then wink when the customer pays.
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