The Brass Ledger General Store

Est. 2025 Halfling Rogue

The Brass Ledger General Store

Marla runs the shop with the brisk efficiency of someone who'd rather be planning heists than balancing ledgers. She keeps a ledger with neat, tiny handwriting ...

MA

Shopkeeper

Marla Brine, a Halfling Rogue (Lvl 3)

Keeper's Species

Halfling

20 Misc2 Misc2 Weapons2 Armor3 PotionsEst. 279 gp

Shop Inventory

(29)
Miscellaneous20

Sturdy canvas pack with leather straps and several internal compartments.

Wool-lined roll that provides basic warmth and comfort outdoors.

Sealed leather waterskin able to hold about 4 pints.

Dried meats, hardtack, cheese and other simple preserved foods.

Sturdy rope for climbing, rigging, or lashing.

Light, strong, and compact; favored by scouts and thieves for easy handling.

Less likely to fray; easier to coil and conceal.

Forged iron hook with three barbs; pairs with rope to scale walls.

A lantern with a sliding hood to dim or direct light; burns oil.

Use with oil to produce bright light in a 30-foot radius.

A small flask of lamp oil; fuels lanterns or can be used as an ignition accelerant.

Combines with fire to create a brief flare; flammable.

A simple wooden torch coated with pitch; one-use light source.

Provides light for several minutes; can be used as an improvised weapon.

Flint, steel, and treated tinder in a small wooden box.

Used to start fires reliably; standard survival gear.

A canvas tent suitable for two people, basic protection from the elements.

Simple metal dish, cup and utensils for field dining.

A sturdy pole for probing, vaulting or keeping things at arm's length.

Bandages, salves, and small tools for treating wounds and stabilizing the injured (10 uses).

Use to stabilize a creature without needing a Wisdom (Medicine) check; can restore 1 HP once per use if rules applied by DM.

A short beeswax candle; cheap, short-lived light source.

A bar of scented soap for basic hygiene.

Helps remove grime and light stains from clothing.

A durable padlock with a complicated tumbling mechanism.

Takes a skilled lockpicker to open quickly.

A well-inked map of nearby roads, landmarks and a few rumored sites.

May contain notes from locals about hazards and short-cuts.

A dried charm on a leather thong; no adventuring magic, just superstition.

None mechanically, but locals often tip better to those wearing charms.
Miscellaneous2

Harness, pitons, boots, and other hardware to aid climbing and secure lines.

Provides advantage on maneuvers to secure a climbing line when used properly.

Lock picks, files, and small hand-tools housed in a leather roll.

Required for proficient thieves to attempt picking most locks and disabling some traps.
Weapons2

A small, easily concealed blade suitable for throwing or stabbing.

Finesse, light, thrown (range 20/60)

A light, versatile blade ideal for self-defense in crowded places.

Finesse, light
Armor2

Basic leather armor offering modest protection without restricting movement.

AC +11

A round wooden shield with a reinforced boss; strapped to the arm.

AC +2Provides +2 to AC when wielded with one hand.
Potions3

A clear red potion that mends wounds when imbibed.

Heal 7 HPRestores HP when consumed.

A sticky, bitter-tasting potion that aids vertical travel.

For 1 hour, grants a climbing speed equal to walking speed and advantage on Strength (Athletics) checks related to climbing.

A concentrated alchemical blend that helps resist poisons.

For 1 hour, grants advantage on saving throws against poison.
MA

Marla Brine

HalflingRogueLvl 3

Shop Atmosphere

Marla runs the shop with the brisk efficiency of someone who'd rather be planning heists than balancing ledgers. She keeps a ledger with neat, tiny handwriting and will haggle cheerfully if you trade stories or rare herbs. A small brass bell over the door tinkles twice when customers enter — Marla hums off-key when she counts the day's takings, and she always sets aside a cup of warm porridge for shivering travelers. She dislikes selling magical goods to obvious troublemakers and hides one 'market merry' potion (random cheap trinket) behind the counter for kids who help sweep the floor.
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