The Gilded Grimoire

Est. 2025 Half-Elf Wizard

The Gilded Grimoire

Illyra insists on calling all customers 'scholar' and keeps a ledger that records not only purchases but rumors — ask nicely and she'll trade a hint for a trink...

IL

Shopkeeper

Illyra Mireweather, a Half-Elf Wizard (Lvl 13)

Keeper's Species

Half-Elf

3 Potions3 Weapons1 Armor10 Misc2 MiscEst. 90.8k gp

Shop Inventory

(19)
Potions3

A clear vial of reddish liquid; warm to the touch and labelled in a tidy script. A staple for adventuring parties.

Heal 7 HPRestores hit points when consumed (common potion).

A stout crystal phial sealed with black wax; its contents glow like embers.

Heal 14 HPRestores hit points when consumed (greater healing).

A heavy, rune-etched bottle kept behind the counter; sold sparingly.

Heal 26 HPRestores hit points when consumed (superior healing).
Weapons3

Polished and balanced, etched with a pale sunburst along the blade.

Atk A +1 longsword favored by wardens.

A thin dagger with a star-forged sheen and an inlaid opal.

Atk When used to strike a surprised creature, deals an extra radiant damage (once per short rest).

A heavy staff humming faintly with stored energy; locked behind the counter under glass.

Functions as a quarterstaff; stores spells and can be used to focus and amplify arcane power (multiple effects — ask proprietor for demo).
Armor1

A midnight-blue cloak threaded with silver; warm even within cold vaults.

AC +1Grants bonus to AC and saving throws while worn.
Miscellaneous10

A simple-looking ring on a parchment tag; its owner regards it with fond respect.

AC +1Grants +1 to AC and saving throws while worn.

A heavy, iron-bound amulet stamped with a heart rune.

A carved amulet pulsing slightly when the wearer is injured.

Silken boots with hushed soles and leaf-pattern stitching.

Grants advantage on Dexterity (Stealth) checks related to moving silently.

A slender wand of smoky glass tipped with a bead of everwarm ember.

Can expend charges to cast Magic Missile (1 charge per 1st-level missile effect) and other stored effects (see proprietor for specifics).

A leather tube containing several common and uncommon spell scrolls.

A small bundle sold to parties preparing for extended travel.

A small clay-stoppered bottle labeled in Illyra's hand.

On impact, ignites; deals fire on initial hit and ongoing for 1 round (alchemical flask).

A leather pouch full of glass vials, powdered salts, feathers, and chalked runes.

Contains common and some uncommon components; sold with receipt of sale for arcane use.

A small vial of greenish liquid labeled 'Antitoxin'.

Grants advantage on Constitution saving throws against poison for 1 hour (single-use).

A leather-bound spellbook with silver filigree and a locking clasp.

A wizard's spellbook, finely made; includes a starter set of common ritual spells (Arcane Lock, Identify, Detect Magic).

A brass lantern with an everburning wick; its glass pane shows faint runic letters.

When lit, reveals invisible creatures and objects in a 10-foot cone once per day.
Miscellaneous2

A vellum scroll sealed with red wax and a scorch mark.

Contains the formula for a 3rd-level blast spell (Fireball). Read and expended on cast.

A pale scroll whose ink frosts the edges.

Contains a 5th-level ice-cone spell (Cone of Cold).
IL

Illyra Mireweather

Half-ElfWizardLvl 13

Shop Atmosphere

Illyra insists on calling all customers 'scholar' and keeps a ledger that records not only purchases but rumors — ask nicely and she'll trade a hint for a trinket. A sleepy orange cat named 'Glyph' naps on the scales and will only be moved by promises of fish or spell components. Haggling is welcome if you leave a magic trinket or a coin with a story.
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