Brindle's Sundries & Provisions

Est. 2025 Human Commoner

Brindle's Sundries & Provisions

Marta hums the same two-note tune when counting change; she gives a free candle to anyone who claims to be 'just passing through' and writes an extra scribbled ...

MA

Shopkeeper

Marta Brindle, a Human Commoner (Lvl 1)

Keeper's Species

Human

17 Misc3 Weapons2 Potions1 ArmorEst. 181 gp

Shop Inventory

(23)
Miscellaneous17

A well-stitched leather pack with multiple pockets and a roll-strap; capacity for adventuring basics.

A treated goat-skin container; holds about 4 pints (2 liters) of liquid.

Dried meats, hard bread, and preserved fruit packed to last on the road.

A reliable length of rope useful for climbing, tying, or securing gear.

Iron spikes used for anchoring rope while climbing.

A wooden stick with pitch; burns for about 1 hour, shedding bright light in a small radius.

Can ignite flammable materials; smoke when extinguished.

A metal lantern with a snuffer hood; provides steady light and can be dimmed.

Hood can be closed to reduce light; requires oil for further use.

A box with chalk, harness loops, iron pitons (x6), small rope, and gloves.

Grants advantage on simple climbing tasks at DM discretion when used properly.

Bandages, salves, splints, and needles for tending wounds and stabilizing the injured.

Heal 1 HPAllows stabilizing a creature without a Wisdom (Medicine) check and restores HP once per use (10 uses).

Two bars of soap and three small beeswax candles — good for travel hygiene and minor rituals.

A canvas shelter large enough for two people and their gear.

Easy to set up; protects from weather but not from determined predators or magic.

A bottle of black ink and a goose quill for writing letters, maps, or scrolls.

A stout but simple lock for chests, doors, or storage boxes.

CRITICAL: Simple locks are vulnerable to thieves' tools; adds minor deterrent.

A moderately accurate map sketched by Marta's nephew showing local roads, landmarks, and hazards.

May grant directional advantage when navigating the immediate region at DM discretion.

A pocket-sized mirror useful for signaling or inspecting tight spaces.

Can be used to see around corners or signal over distances with sunlight.

Hooks, line, sinker, and a small net — suitable for catching fish or small waterborne prey.

Ten sheets of clean parchment useful for notes, letters, or recording treasure maps.

Weapons3

A sturdy iron bar good for prying doors, chests, and other heavy objects.

Can be used to shove or pry open weak objects with a Strength check.

A sharp blade useful for close work and self-defense.

Can be thrown (range 20/60 ft.).

A length of hardwood suitable as a walking staff or basic weapon.

Versatile as a walking aid; can be used two-handed for damage.
Potions2

A small glass vial containing a ruddy salve that knits minor wounds when applied.

Heal 8 HPOne-time use; applies like a lesser healing potion (heals equivalent to 8 HP average).

A bitter draught that helps stave off the effects of poisons for a short time.

Grants advantage on saving throws against poison for 1 minute or halves duration depending on DM ruling.
Armor1

A heavy wool cloak with a hood; keeps wearer warm and sheds light rain.

Provides minor protection against cold and rain; not considered armor for proficiency.
MA

Marta Brindle

HumanCommonerLvl 1

Shop Atmosphere

Marta hums the same two-note tune when counting change; she gives a free candle to anyone who claims to be 'just passing through' and writes an extra scribbled note on maps indicating which tavern offers the best stew.
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