Maris's Minor Marvels

Est. 2025 Half-Elf Wizard

Maris's Minor Marvels

The shop smells faintly of old paper and star anise. Maris greets customers by peeking over a stack of open tomes and offers a cup of 'stabilized tea' that gran...

MA

Shopkeeper

Maris Vell, a Half-Elf Wizard (Lvl 5)

Keeper's Species

Half-Elf

2 Potions8 Misc2 Weapons1 ArmorEst. 1.1k gp

Shop Inventory

(13)
Potions2

A small glass phial filled with a glimmering red liquid. Heals minor wounds.

Heal 8 HPHeals HP when consumed (standard Potion of Healing).

A heavier bottle with deeper red liquid. Mends serious wounds.

Heal 20 HPHeals HP when consumed (Greater).
Miscellaneous8

A single-use scroll that casts Cure Wounds at 1st level. Written in flowing script with a faint glow.

Heal 8 HPSingle use. If the reader cannot cast the spell, a Wisdom (Arcana) check is required to successfully use it.

A slim scroll wrapped in black silk. Casting it turns the target invisible for up to 1 minute (concentration).

Single use. If the reader can't cast 2nd-level spells, an Arcana check is required.

A glass monocle set in brass that helps when reading tiny runes and inscribing scrolls.

Grants advantage on Intelligence (Arcana) checks to read/identify written spells and reduces the time to scribe scrolls by 25%.

A leather pouch with many compartments and a minor ward sewn into its lining.

Holds components without being ruined by weather; has a faint anti-spoil rune that prevents material components from being ruined for 24 hours.

A brass ring engraved with feather motifs that hums faintly when you stand in a high place.

Once activated, for the next fall up to 60 feet the wearer descends slowly as per the Feather Fall spell. Single use; recharges at dawn.

A vial filled with glittering black dust that smudges like starlight. Useful for brief concealment.

Spend 1 charge to cast Darkness (concentration, up to 10 minutes) centered on where the dust is scattered. 3 charges total; regains at dawn.

A carefully inked scroll with marginal notes. Allows identification of an item's properties.

Single use. Casts Identify as a ritual without consuming the user's spell slot.

Chalk sticks that hold simple glyphs for an hour before fading. Useful for traps, signals, and quick wards.

Lines drawn with the chalk act as simple trip alarms (Audible alert when crossed) for up to 1 hour. Nonmagical creatures can still pass through.
Weapons2

A slender wand of dark ash inlaid with a single opal. Shoots force darts that never miss.

Has 6 charges. You can expend 1–3 charges to cast Magic Missile (1st–3rd level). Regains expended charges daily at dawn.

A well-balanced longsword with a faint blue sheen along the blade's fuller.

Atk Magical +1 to attack and damage rolls.
Armor1

A charcoal gray cloak embroidered with a silver rune at the clasp. Feels warm to the touch.

AC +1Grants +1 to AC and +1 to saving throws while worn.
MA

Maris Vell

Half-ElfWizardLvl 5

Shop Atmosphere

The shop smells faintly of old paper and star anise. Maris greets customers by peeking over a stack of open tomes and offers a cup of 'stabilized tea' that grants +1 to concentration checks for one hour (free once per customer). She frequently asks patrons to allow her to test small trinkets for 'resonance'—a harmless ritual that sometimes results in a temporary glow or the item humming for a day.
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