The Tidal Grimoire

Est. 2026 Half-Elf Wizard

The Tidal Grimoire

The shop smells faintly of ozone and salt. The owner keeps a jar of 'stormwater' behind the counter for bargains; it glows when a good deal is struck. Items on ...

ME

Shopkeeper

Meralith Nalo, a Half-Elf Wizard (Lvl 6)

Keeper's Species

Half-Elf

2 Potions9 Misc2 Weapons2 ArmorEst. 7k gp

Shop Inventory

(15)
Potions2

A small glass phial of glowing red liquid. Standard healing potion for mending battle wounds.

Heal 7 HPHeals (avg 7) when drunk; common potion, single use.

A heavier-stoppered vial filled with a deeper crimson draught. Favored by captains and ship surgeons.

Heal 14 HPHeals (avg 14) when drunk; uncommon potion, single use.
Miscellaneous9

A rolled parchment sealed in wax and bound with sea-silk thread. The shopkeeper usually notes the spell on a wax tag.

Contains one 1st-level spell that can be read and cast once. Consumable; destroyed on use.

A stout leather bag reinforced with stitched runes and a brass mouth ring.

Extra-dimensional storage; items placed inside do not change weight for the holder. Dangerous interaction with portable hole.

A palm-sized crystal sphere set into a bronze frame, warm to the touch.

Can be commanded to shed bright or dim light; once per day can cast daylight.

A slim scroll wrapped in algae-fiber ribbon; its seal bears an emblem of a falling gull.

When read, casts Feather Fall and the scroll crumbles to dust.

A slim pair of glass lenses mounted in coral-enameled frames, held in a velvet case.

Once per long rest, wearer gains advantage on an Athletics or Perception check made underwater for up to 1 hour.

A small wooden box containing flavored arcane chalk, useful for spellcasters preparing rituals on the go.

A pair of chalk sticks used to trace quick ritual circles; can be used to practice basic ritual spells.

A leather pouch with several compartments for reagents, labeled with small shell charms.

Holds common material components worth up to a bulk of small items; used in place of component costs for many spells.

A narrow bronze ring set with a sliver of pink coral. It hums faintly when the tide is high.

For 1 hour per long rest, grants a bonus to swim speed or advantage on a single Athletics check related to swimming.

A heavy silvered band engraved with tiny waves, kept behind the counter under glass and sold only to trusted buyers.

Wearer gains bonus to AC and saving throws while worn; broad protective enchantment.
Weapons2

A short blade with a mother-of-pearl pommel and a faint blue runewash along the fuller.

Atk +1 to attack rolls and damage rolls.

A carved mahogany wand capped with a small spiral of blue glass. The shaft hums faintly when held.

Expend 1 or more charges to cast magic missile at corresponding slot levels. If last charge is expended, roll d20; on a 1 wand crumbles.
Armor2

A heavy, sea-blue cloak trimmed with tide-stitched silver. The fabric smells faintly of brine.

AC +1Wielder gains bonus to AC and +1 to saving throws while wearing the cloak.

A hooded, iridescent cloak whose underside resembles the skin of a manta. Popular with fishermen and smugglers.

Grants the ability to breathe underwater and a high swim speed while worn.
ME

Meralith Nalo

Half-ElfWizardLvl 6

Shop Atmosphere

The shop smells faintly of ozone and salt. The owner keeps a jar of 'stormwater' behind the counter for bargains; it glows when a good deal is struck. Items on the highest shelves are catalogued with small seashell tags; the owner hums an old capital sea-song when pleased.
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