The Maiden's Boar

Est. 2026 Orc Commoner (Innkeeper)

The Maiden's Boar

The Maiden's Boar is rugged and blunt. A boar skull hangs over the door. Grom the orc barks orders in a low rumble and polishes mugs with a scarred paw. He acce...

GR

Shopkeeper

Grom, a Orc Commoner (Innkeeper) (Lvl 3)

Keeper's Species

Orc

2 Misc1 Misc10 Misc2 PotionsEst. 83 gp

Shop Inventory

(15)
Miscellaneous2

A dark, bitter mug of the kind favored by laborers and watchmen.

The Maiden's Boar signature brew. Rugged, smoky, and memorable.

Locals say buying a round on the house earns you friendly treatment.
Miscellaneous1

A bowl of thick, rich stew that fills the belly and steadies the nerves.

Miscellaneous10

Dried meat, hard bread, and compact rations suitable for a day of travel.

A stitched leather waterskin for carrying fresh water or ale.

A basic torch for light and signaling.

Sturdy hemp rope, good for climbing and hauling.

A tinderbox for starting fires in camp or hearth.

A roll of bedding used by travelers and guards.

Basic medical kit used to bind wounds and stop bleeding.

Stabilizes a dying creature without a Medicine check when a use is expended.

A heavy iron tankard hammered and tempered by Grom himself.

Once per long rest grants advantage on a saving throw against being poisoned from a drink or food served here.

A chunky brass token handed out to regulars and friends of the inn.

Redeemable for a one-time 10 percent discount on a single tab at the Maiden's Boar.

A superstitious charm sold by the inn. More atmosphere than power.

Worn openly, it tends to make locals more likely to listen and to be less hostile. No mechanical benefit outside the Maiden's Boar without the owner's nod.
Potions2

A common healing potion for patching up cuts and bruises between fights.

Heal 7 HP

A small jar of herbal salve made by the inn's owner. Not as strong as a potion but useful in a pinch.

Heal 3 HP
GR

Grom

OrcCommoner (Innkeeper)Lvl 3

Shop Atmosphere

The Maiden's Boar is rugged and blunt. A boar skull hangs over the door. Grom the orc barks orders in a low rumble and polishes mugs with a scarred paw. He accepts coin, trade, favors, or good stories. Regulars speak in nods and cracks: buy a round, and the barkeep remembers you. The back room hosts rough games of chance and a notice board where jobs and bounties are posted.
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