Ironhand Forge & Fittings

Est. 2025 Dwarf Fighter

Ironhand Forge & Fittings

Branka keeps a small brazier always glowing in the doorway and will insist on inspecting any metal item traded in 'for the smell of the work.' She hums ancestra...

BR

Shopkeeper

Branka Ironhand, a Dwarf Fighter (Lvl 6)

Keeper's Species

Dwarf

4 Weapons5 Armor7 Misc1 Misc1 MiscEst. 536 gp

Shop Inventory

(18)
Weapons4

A balanced steel longsword with a keen edge and a comfortable leather-wrapped grip. Favored by town guards.

A heavy-headed axe with a reinforced haft. Good for cleaving through armor.

A compact axe balanced for both melee and throwing. A favorite tool among scouts and sailors.

A shortsword of above-average balance and casing—suits a discerning rogue or noble guard. Not magical, but work of an expert smith.

Counts as superior-quality for story purposes; might fetch attention from weapon collectors
Armor5

Overlapping metal scales riveted to leather. Bulky but protective.

AC +14Disadvantage on Stealth checks while worn

A round shield with iron rim and boss. Adds confidence in a fight.

AC +2

A simple iron helmet with padded lining. Protects against glancing blows.

Sturdy bracers with small clasps used by guards; offer forearm protection and a place to mount small tools.

AC +1Provides minor protection to forearms; may be used to brace against blows

Light protective gear for riding mounts; studs help deflect minor hits.

AC +1Provides minor protection to a mount; reduces chance of panic on impact
Miscellaneous7

Arrows treated with a quick-dry resin that resists water and slightly improves flight; common hunting-grade.

No mechanical bonus; DM may apply slight advantage vs. soggy conditions

A metal spike bolted to the face of a shield to allow shield bashers to deal piercing damage. Includes installation.

Must be installed by smith; may alter shield appearance and handling

A fine whetstone with a coat of oil; restores a dull blade to proper edge for a short time.

After use, weapons regain normal crispness — DM may grant temporary +1 to attack for next encounter if narrative justifies

Tools, tongs, and patching supplies for field repairs on armor and weapons.

Allows proficiency checks (Smith's Tools) to repair nonmagical gear; repairs up to 5 hp worth of structural damage per use

Branka will sharpen a blade for you or re-rivet a patch of armor. Faster for adventurers leaving immediately.

Can be performed quickly for extra 1 gp; full rework takes 1 day per armor

A compact set of hammer and tongs useful for minor metalwork, camping, or emergency repairs.

May grant advantage on improvised repairs with DM permission

An old, partially rusted dagger — Branka picked it from a ruin. More sentimental than useful.

No magic, but may contain a faint scrap of a maker's mark—worth investigating
Miscellaneous1

Heavy leather gloves with iron studs and two small spikes. Meant for brawlers and miners.

Can be used to make unarmed strikes dealing + Strength
Miscellaneous1

Branka can apply a magical pitch sourced from a wandering arcanist to temporarily hold a rune or minor enchantment in place while a caster performs augmentation. She does not cast magic herself.

Facilitates a caster's ritual; reduces caster's DC by 1 for crafting attempts when used
BR

Branka Ironhand

DwarfFighterLvl 6

Shop Atmosphere

Branka keeps a small brazier always glowing in the doorway and will insist on inspecting any metal item traded in 'for the smell of the work.' She hums ancestral hammer songs when concentrating and offers a free cup of thick barley tea to anyone who can name all five metals in a proper dwarven tempering recipe. If insulted, she sulks for a day and refuses to sell rarer goods.
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