Holdfast Arms & Accouterments

Est. 2025 Human Fighter (retired militia sergeant)

Holdfast Arms & Accouterments

Garrin keeps a brass bell above the counter and rings it whenever a customer tries to haggle too aggressively (he hums an old militia cadence while he works). A...

GA

Shopkeeper

Garrin Holdfast, a Human Fighter (retired militia sergeant) (Lvl 2)

Keeper's Species

Human

6 Weapons4 Armor1 Potions5 Misc1 MiscEst. 1k gp

Shop Inventory

(17)
Weapons6

A simple wooden club wrapped with leather at the grip. Reliable, cheap, and often given to new town watchmen.

A balanced iron blade, useful for throwing or close work. Comes with a simple leather sheath.

Finesse, light, thrown (20/60 ft)

A common sidearm among city guards and travelers. Balanced for thrusting and parrying.

Finesse, light

A versatile arming sword favored by militia officers. Comes with scabbard and basic maintenance for the first week.

Simple and sturdy. Useful on foot or thrown as a backup weapon.

Thrown (20/60 ft)

A reliable starter crossbow. Slow reload but packs a punch at range. Bolts come in a leather quiver.

Ammunition (range 80/320), loading
Armor4

Round wooden shield with a reinforced iron boss. Standard issue for the kingdom's watchmen.

AC +2

Soft leather armor, allows full movement while offering basic protection. Common among scouts and messengers.

AC +11

Leather reinforced with small metal studs. A step up in protection without a lot of weight.

AC +12

Light chain armor worn beneath clothing. Favored by guards who expect to move quickly but face blades.

AC +13
Potions1

A ruby-tinted vial containing a restorative liquid. The town apothecary supplies these to the armory for adventurers.

Heal 2 HPHeals HP when consumed (standard potion of healing)
Miscellaneous5

A small stone used to sharpen blades. Garrin will sharpen one weapon for free if purchased with it.

Sturdy canvas pack with straps and multiple pouches—useful for carrying gear on the road.

A length of well-made rope—essential for climbing, hauling, or setting traps.

A leather waterskin sealed to hold fresh water on the road.

Quick in-shop mending for armor or weapon dents and loose rivets. Garrin charges extra for exotic work.

One-hour service; longer jobs quoted separately
Miscellaneous1

A rare offering in an intro kingdom: a short sword etched with faint runes. Garrin acquired it from a veteran mercenary and sells it reluctantly.

Atk +1 to attack and damage rolls
GA

Garrin Holdfast

HumanFighter (retired militia sergeant)Lvl 2

Shop Atmosphere

Garrin keeps a brass bell above the counter and rings it whenever a customer tries to haggle too aggressively (he hums an old militia cadence while he works). A fat orange barn cat named Prit sits on the receipts chest and will only be bribed with smoked fish. Garrin offers free tea and town gossip to new adventurers and gives a small discount (1 sp off purchases under 5 gp) to those who can recite the kingdom's watch oath.
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