Iron and Ember Smithy

Est. 2026 Dwarf Cleric (Forge Domain)

Iron and Ember Smithy

The shop always smells of coal and pine resin. The owner stamps each repair or custom piece with a tiny hammer-and-anvil mark behind the pommel; he will refuse ...

BR

Shopkeeper

Brom Ironhand, a Dwarf Cleric (Forge Domain) (Lvl 6)

Keeper's Species

Dwarf

7 Weapons5 Armor3 Misc1 Potions4 MiscEst. 2.6k gp

Shop Inventory

(20)
Weapons7

A well-forged longsword of balanced temper. Standard issue for many adventurers.

A compact crossbow with a well-indexed trigger and spare bolts.

A battle-ready handaxe, forged with an extra-thick poll for throwing or chopping.

A balanced warhammer with a shock-absorbing haft and heavy head.

A recurved shortbow useful to hunters and light-footed fighters.

A finely tempered longsword granted a magical edge by the forge and smith's rites. Practical and subtle.

Atk Grants +1 to attack and damage rolls.

Emberbrand handaxe: forged with a sliver of obsidian and a bound ember. Useful for hunters and those who like flair.

Atk Once per short rest, on hit can deal an extra fire damage (declare before damage roll).
Armor5

Round iron-rimmed shield, leather grip, painted with the smithy mark.

AC +2

Interlocked metal rings hammered and riveted by hand. Heavy but protective.

AC +16

Studded leather reinforced with small iron studs; common for scouts and rogues.

AC +12

A reinforced kite shield with a faintly warm rim, blessed by the forge to be sturdier than normal.

AC +3Grants +1 to shield's normal bonus (total +3). No attunement.

Reinforced breastplate fitted with extra rivets and internal padding for comfort without extra weight.

AC +14
Miscellaneous3

A complete set of smith's tools; needed to craft and repair armor and weapons. Proficiency required for best results.

Whetstone: small stone for sharpening; used for quick edge hone. Keeps a blade usable between full service sessions.

Set of Horseshoes (4), iron nails (bundle of 20), pitcher of lamp oil available for travellers and mounts.

Potions1

A small glass phial with a red, glimmering liquid. Trusted first-aid stock at the smithy.

Heal 7 HP
Miscellaneous4

Service: Adamantine coat. The smith can coat or make a weapon adamantine (subject to material availability).

Adamantine weapons score automatic criticals against objects (Xanathar's rule).

Service to sharpen a single nonmagical weapon and oil the haft. Fast, reliable work.

Minor Armor Repair: patch straps, replace rivets, remove surface rust. Usually same-day work for light to medium armor.

Major Repair / Reforging: for badly damaged or reworked nonmagical items. Time and parts required; quoted per job.

BR

Brom Ironhand

DwarfCleric (Forge Domain)Lvl 6

Shop Atmosphere

The shop always smells of coal and pine resin. The owner stamps each repair or custom piece with a tiny hammer-and-anvil mark behind the pommel; he will refuse to work on an item he considers 'dishonorable' (stolen family crests, trophies taken by brigands). He hums a low old dwarven forge-song while he works and offers a hot cup of iron-root tea to customers who wait. Fridays are "no-questions" trade nights when he accepts trade-ins of monster bits or raw ore at a modest discount.
Visual sheet

Turn Iron and Ember Smithy into a sheet

A high-res, share-ready sheet you can post or print.