Iron and Ember Smithy
Est. 2026 • Dwarf Cleric (Forge Domain)
Iron and Ember Smithy
The shop always smells of coal and pine resin. The owner stamps each repair or custom piece with a tiny hammer-and-anvil mark behind the pommel; he will refuse ...
Shopkeeper
Brom Ironhand, a Dwarf Cleric (Forge Domain) (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(20)A well-forged longsword of balanced temper. Standard issue for many adventurers.
A compact crossbow with a well-indexed trigger and spare bolts.
A battle-ready handaxe, forged with an extra-thick poll for throwing or chopping.
A balanced warhammer with a shock-absorbing haft and heavy head.
A recurved shortbow useful to hunters and light-footed fighters.
A finely tempered longsword granted a magical edge by the forge and smith's rites. Practical and subtle.
Emberbrand handaxe: forged with a sliver of obsidian and a bound ember. Useful for hunters and those who like flair.
Round iron-rimmed shield, leather grip, painted with the smithy mark.
Interlocked metal rings hammered and riveted by hand. Heavy but protective.
Studded leather reinforced with small iron studs; common for scouts and rogues.
A reinforced kite shield with a faintly warm rim, blessed by the forge to be sturdier than normal.
Reinforced breastplate fitted with extra rivets and internal padding for comfort without extra weight.
A complete set of smith's tools; needed to craft and repair armor and weapons. Proficiency required for best results.
Whetstone: small stone for sharpening; used for quick edge hone. Keeps a blade usable between full service sessions.
Set of Horseshoes (4), iron nails (bundle of 20), pitcher of lamp oil available for travellers and mounts.
A small glass phial with a red, glimmering liquid. Trusted first-aid stock at the smithy.
Service: Adamantine coat. The smith can coat or make a weapon adamantine (subject to material availability).
Service to sharpen a single nonmagical weapon and oil the haft. Fast, reliable work.
Minor Armor Repair: patch straps, replace rivets, remove surface rust. Usually same-day work for light to medium armor.
Major Repair / Reforging: for badly damaged or reworked nonmagical items. Time and parts required; quoted per job.
Brom Ironhand
Shop Atmosphere
“The shop always smells of coal and pine resin. The owner stamps each repair or custom piece with a tiny hammer-and-anvil mark behind the pommel; he will refuse to work on an item he considers 'dishonorable' (stolen family crests, trophies taken by brigands). He hums a low old dwarven forge-song while he works and offers a hot cup of iron-root tea to customers who wait. Fridays are "no-questions" trade nights when he accepts trade-ins of monster bits or raw ore at a modest discount.”
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