Fen's Sundries & Provisions

Est. 2025 Human Rogue (retired merchant-adventurer)

Fen's Sundries & Provisions

Marta constantly polishes a small silver coin that she never spends. She asks customers for a story rather than a referral fee — if you tell a good tale she mig...

MA

Shopkeeper

Marta Fen, a Human Rogue (retired merchant-adventurer) (Lvl 3)

Keeper's Species

Human

11 Misc4 Weapons1 Armor2 PotionsEst. 188 gp

Shop Inventory

(18)
Miscellaneous11

A well-made leather pack with buckled flap and internal pockets. Slightly water resistant.

A rolled blanket and matt, adequate for most climates. Good for trail use.

Salted meat, hard biscuits, dried fruit and a small wax of cheese. Keeps several days if sealed.

A wooden torch that burns for about an hour.

Bandages, salves, and tools to stabilize and treat wounds in the field.

Heal 1 HPCan stabilize a creature without a Wisdom (Medicine) check; once per kit per day applies + HP as minor dressing if DM allows.

A loud whistle used to call guards or friendly mounts. Carries well in open areas.

Carries up to ~300 ft in open terrain. Can alert nearby allies, allowing a free Reaction to look toward sound if friendly within 60 ft (DM adjudicates).

A hooded lantern that provides a steady light; hood reduces glare and can be closed.

Hooded lantern sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Oil lasts ~6 hours.

A solid iron padlock with a basic warding. Locks can be paired with bolts or chests.

Gives +5 to DC for picking without thieves' tools; easy for experienced thieves to bypass.

A heavy wool cloak treated to resist rain and wind. Keeps wearer warmer and drier.

Grants advantage on saves vs. cold weather exposure and reduces penalty for travel in rain by one tier (DM ruling).

A practical map of the county roads, notable inns, and known bandit ambushes, hand-drawn by Marta's cousin.

Includes margin notes about safe campsites and the location of a seasonal ford. May be out of date in places.

Contains common components such as chalk, small bells, incense, and herbs.

Supplies components worth up to 5 gp; restocking costs 2 sp.
Weapons4

A heavy iron bar useful for prying, leverage, and rough work.

Grants advantage on checks to pry open weakly secured doors or crates when used properly.

A common shortblade favored in close quarters. Well-balanced for its price.

Simple, reliable crossbow suitable for travelers. Comes strung and sighted.

Reloading requires a free hand; bolts can be bought separately.

Light, balanced knives intended for throwing or close use.

Light and throwable; can be hidden in boot or sleeve easily.
Armor1

Armor fashioned from cured hides; provides modest protection while remaining flexible.

AC +12
Potions2

A small vial of red liquid that restores HP when drunk.

Heal 7 HPStandard D&D 5e potion: heals (average ~7).

Neutralizes common toxins. Grants advantage on saving throws against poison for 1 minute.

Advantage on poison saves for 1 minute after consumption.
MA

Marta Fen

HumanRogue (retired merchant-adventurer)Lvl 3

Shop Atmosphere

Marta constantly polishes a small silver coin that she never spends. She asks customers for a story rather than a referral fee — if you tell a good tale she might knock 1 sp off small purchases or throw in an extra ration. A faint scent of rosemary and beeswax hangs in the air; during rainstorms she plays a lone pipe tune to keep shop morale up.
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