Fen's Practical Provisions & Sundries

Est. 2025 human expert (trader)

Fen's Practical Provisions & Sundries

Marisol keeps a notebook of barter credits and is prone to offering a 'helpful trade'—she'll accept odd pieces of loot, trinkets, or services in lieu of partial...

MA

Shopkeeper

Marisol Fen, a human expert (trader) (Lvl 6)

Keeper's Species

human

12 Misc3 Weapons2 Armor3 PotionsEst. 12.8k gp

Shop Inventory

(20)
Miscellaneous12

Sturdy, rough hemp rope. Useful for climbing, securing, or improvising traps.

Preserved meats, hard biscuit, dried fruit, and other staples enough for one person for a week.

Small metal box with flint and steel for starting fires quickly.

Basic torches for light and signaling. Each burns approximately 1 hour.

Piton, silk rope (50 ft.), grappling hooks, and tools for climbing and securing lines.

A written spell that releases a classic fireball centered on a point within range when read.

Spell: Fireball. Caster Level 5. Usable once; Spellcraft DC to use without failure if reader lacks the caster level.

A single-use scroll that can remove certain negative conditions from a creature.

Spell: Lesser Restoration. Caster Level 5. Removes fatigue, exhaustion, and some ability score drains.

A modestly enchanted cloak that grants a +1 resistance bonus on all saves.

Provides +1 resistance bonus to Fortitude, Reflex, and Will saves.

Lockpicks, small mirrors, wires and lubricant; suitable for professional or determined amateurs.

A sticky, burning concoction; thrown at a target it ignites and continues to burn.

Deals fire damage on hit and additional fire damage over time; risk of setting flammables alight.

A cloth poultice soaked in restorative herbs and low-level healing reagents. Heals a small amount and staunches bleeding.

Heal 3 HPHeals a small amount of HP and grants advantage on first Stabilize attempt.

A leather tube containing regional road maps, trail notes, and a hand-drawn sketch of a nearby ruin.

Weapons3

A fine steel longsword with a perfectly balanced blade and well-crafted hilt (+300 gp masterwork).

Grants masterwork bonus for feats and enchantment prerequisites.

A modestly enchanted longsword that grants a +1 enhancement bonus to attack and damage.

Atk Counts as a +1 weapon for overcoming DR.

A shortbow built to accept a strength bonus of +2, enchanted with a +1 enhancement.

Atk Adds up to +2 strength to damage (configured for a +2 STR rating).
Armor2

Well-made chain shirt (masterwork +300 gp on base 137 gp). Light armor with improved construction.

AC +4Masterwork quality reduces chance of shoddy failure and eases enchantment process.

A magically reinforced chain shirt granting +1 to Armor Class as an enhancement.

AC +5Grants +1 enhancement to AC.
Potions3

A simple red potion that heals minor injuries when imbibed.

Heal 6 HPHeals damage as Cure Light Wounds (). Single consumable dose.

A deeper red potion that heals more severe wounds.

Heal 13 HPHeals damage as Cure Moderate Wounds (+CL-based bonus). Single consumable dose.

A potent potion for treating grievous wounds.

Heal 20 HPHeals damage as Cure Serious Wounds (+CL-based bonus). Single consumable dose.
MA

Marisol Fen

humanexpert (trader)Lvl 6

Shop Atmosphere

Marisol keeps a notebook of barter credits and is prone to offering a 'helpful trade'—she'll accept odd pieces of loot, trinkets, or services in lieu of partial payment. She always leaves a single candle burning on the counter 'for honesty.' Frequent customers notice she hums a melancholy sea shanty whenever the bell rings.
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