Garruk's Ossuary & Bestial Emporium

Est. 2025 Half-orc Warlock (The Undying) / Artificer (Alchemist) (multiclass flavor)

Garruk's Ossuary & Bestial Emporium

The shop is a dim, bone-littered cave of curios: skulls hang from rafters, bottled eyes follow customers, and the counter is a slab of ribcage lacquered to a hi...

GA

Shopkeeper

Garruk Throatsong, a Half-orc Warlock (The Undying) / Artificer (Alchemist) (multiclass flavor) (Lvl 15)

Keeper's Species

Half-orc

1 Misc2 Misc3 Misc2 Weapons1 Misc1 Misc1 Misc1 Misc2 Misc1 Misc1 Misc1 Misc1 MiscEst. 624.2k gp

Shop Inventory

(18)
Miscellaneous1

A warm, heavily veined egg the color of beaten gold. Garruk claims it was 'gently acquired' from a desperate wyrm's hoard. Dangerous, priceless, and possibly illegal to sell in civilized realms.

Hatching requires a Nature/Arcana check and prolonged magical attention; if successfully hatched by a PC it becomes a wyrmling bonded to the party but may attract adult kin. If mistreated, it emits a fear aura and acid breath (1/minute) for 24 hours.
Miscellaneous2

Tiny, iridescent egg. Hatches in a few months into a loyal pseudodragon familiar if cared for.

Can imprint to a caster as a familiar. Offers telepathic link and limited poison sting as it matures.

A rollicking pup with a collar of woven silver. Ideal as a loyal scout or pet.

Acts as a loyal companion; grants advantage on short-range teleport scouting and one-use 'Misty Step' like dash per day for its bonded owner.
Miscellaneous3

A dried eye that still makes flesh crawl if stared upon too long. Useful for monster-hunter rituals and potion-making.

When ground into a paste and applied to a blade, grants once-per-day petrify save as a conditional effect (gives the blade a curse unless removed).

A small black jar that stains like midnight spent at sea. The ink clings to metal and soul alike.

Used as material component for certain ritual spells (scribe scrolls gain +1 to DC if used). Can be thrown to create a 10-foot radius zone of obscuring ink (as fog cloud but inky) once before empty.

A coagulated, preserved heart that pulses when a grave is near.

When offered at a grave, reveals the presence of recent necromancy within 60 feet (like detect undead).
Weapons2

Crafted from the femurs of a chimera and strung with wyvern tendon. Emits a low, mournful creak when fired.

Atk On a critical hit, target must succeed on Wisdom save or be frightened for 1 minute. Fires specialized bone-tipped arrows that can embed to be used in certain necromantic rituals.

A serrated dagger formed from a dragon's fang. It twitches when orators lie nearby.

Atk On a successful hit, the wielder can spend a bonus action to siphon a fragment of the target's breath ability (if any) for 1 minute, once per short rest. Also grants advantage on Intimidation checks vs. dragonkin.
Miscellaneous1

A heavy cloak sewn from shed scales of a young red drake and lined with charred hide. The scales shimmer like hot coals.

AC +1Grants resistance to fire. Once per long rest, wearer can exhale a 15-foot cone of fire ( fire, Dex save for half).
Miscellaneous1

A hooded shawl woven with silvery threads and the down of blink kits. Soft voices seem to come from its weave.

Grants advantage on Stealth checks when in natural surroundings. Once per day grants the effect of the spell 'Pass without Trace' (no concentration).
Miscellaneous1

A small pact-bound imp in a cage-jar. Garruk sells a basic contract to bind it as a familiar; it is less obedient than a naturally hatched familiar.

Functions as a familiar (imp stats). Using the binding imposes a minor curse: the owner must make a Charisma save once per month or suffer a whispered compulsion from the imp.
Miscellaneous1

A single living eyestalk preserved in a glass tube. It watches and follows movement, and murmurs in a tongue you almost understand.

Grafted onto armor or a helmet (requires craft), grants the ability to cast 'Detect Magic' at will and 'Dispel Magic' once per day (). Prolonged proximity risks psychic backlash ( Wis save, psychic if failed).
Miscellaneous2

A thick, metallic-tasting liquid distilled from dragon blood and scale dust. Drinking sparks a firey hunger in the lungs.

Grants a single use of breath weapon: 30-foot cone, damage (type matches egg used in distillation; default: fire), Dex save for half. Usable once; subsequent exposure causes exhaustion (one level).

A bitter brew that tastes of honey and iron. Grants a burst of heterogenous vitality.

Heal 50 HPHeals 50 HP (magical healing), grants temporary resistance to one damage type (user's choice at drinking) for 1 hour. Causes one limb to twitch involuntarily for 24 hours (cosmetic).
Miscellaneous1

A carved skull of unknown beast with teeth like needles; fits a candle inside and sheds uncanny light.

Emits bright light in a 30-foot radius and dim light for an additional 30 feet. Once per night, can cast 'Cause Fear' () on a target that looks into its eye sockets.
Miscellaneous1

A small cloth bundle of tiny bones, claws and vertebrae useful for minor familiars, spell components, or grisly decoration.

When used as a focus for find familiar, grants a +2 to the caster's bonding roll (DM discretion).
Miscellaneous1

A vile of oily red liquid labeled in Garruk's cramped script. Smells faintly of brimstone and cinnamon.

One application to weapon grants fire damage for 1 hour (once per short rest). If applied to armor temporarily grants advantage on saving throws vs. poison for 10 minutes.
Miscellaneous1

A shimmering dust. When inhaled in tiny amounts it mends sinew and calms venom.

Heal 25 HPHeals 25 HP and cures one minor venom or poison effect when applied within 1 minute of exposure. Useable three times per pouch.
GA

Garruk Throatsong

Half-orcWarlock (The Undying) / Artificer (Alchemist) (multiclass flavor)Lvl 15

Shop Atmosphere

The shop is a dim, bone-littered cave of curios: skulls hang from rafters, bottled eyes follow customers, and the counter is a slab of ribcage lacquered to a high sheen. Garruk haggles with a soft, gravelly laugh — he'll buy living beasts (within reason) for cash, favors, or rare components; he keeps a ledger of grudges and promises. He offers free tea made from phoenix ash to trusted patrons (slightly caffeinated, mildly warm), will trade secrets for a rare specimen, and refuses to sell certain necromantic organs to clerics of life domains. Garruk's familiars wander the shop (a sleepy imp in a jar, a blink-dog who sleeps on the counter, and a cooing fae moth). He sometimes appraises items for 50 gp (small trinkets) to 5,000 gp (major trophies) and accepts barter. Beware: some items hum with a faint appetite and may try to leave when Garruk isn't looking.
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