Oatwood's Provisions & Sundries

Est. 2025 Human Commoner (Shopkeeper)

Oatwood's Provisions & Sundries

Merri counts change out loud in a singsong rhythm and keeps a small ledger open to a page of recipes for stew. A fat black cat named Puck sleeps on the scale—cu...

ME

Shopkeeper

Merri Oatwood, a Human Commoner (Shopkeeper) (Lvl 2)

Keeper's Species

Human

22 Misc4 Weapons2 Armor2 PotionsEst. 173 gp

Shop Inventory

(30)
Miscellaneous22

Sturdy canvas pack with several pockets and a shoulder strap; standard adventurer's pack base.

Extra inner pocket sewn to hide a small item.

Rolled wool bedroll; keeps most damp and chill off the sleeper.

Thick woolen blanket for extra warmth.

Treated leather skin for carrying fresh water; screw-top cork.

Holds approximately 4 pints (2 liters).

Dried meats, hard bread and salted fruit. Fills the belly for a day's travel.

Strong, braided hemp rope; common climbing and tying rope.

Rated for general use; can support common loads but frays with sharp edges.

Light, supple silk rope that’s easier to handle and less likely to fray.

Lighter and less noisy; favored by couriers and scouts.

Box containing flint, firesteel and tinder for starting fires.

Can be used to light flammable objects and torches.

A wooden torch wrapped in rags and soaked in pitch. Burns for about an hour.

Bright light in 20 ft, dim light for an additional 20 ft while burning.

A small glass flask of lamp oil; fuels lanterns and can be used as an accelerant.

Can be ignited to create burning area; treat carefully.

Metal lantern with a hood to limit direction of light; uses oil.

Bright light in 30 ft, dim light for an additional 30 ft; requires oil to operate.

Small chalk stick for marking, counting, or teaching.

Small brass whistle used to signal companions or call animals.

Loud, clear sound up to several hundred feet depending on terrain.

A large cloth sack for hauling bulk items.

Small iron cooking pot suitable for camp stews and boiling water.

Basic line, hooks, sinkers and simple lures in a small kit.

Useful for catching small-to-medium fish; includes 10 hooks.

Twenty standard wooden-shafted arrows with iron tips.

Simple tallow candle for short-term light.

Burns for 1 hour; dim light in 5 ft.

Small bar of scented soap for cleaning and basic hygiene.

Small sewing kit for mending clothing and gear.

Set of iron horseshoes for a light horse; basic farrier quality.

Sturdy leather coin pouch with drawstring and a small inner pocket.

Hidden inner seam can hide a single coin or small note.
Weapons4

A blunt wooden club; common tool and simple weapon.

Simple melee weapon; cheap and easily repaired.

Sharp steel dagger; light, can be thrown.

Finesse, thrown (range 20/60).

Simple sling for hurling stones; quiet and reliable.

Uses improvised ammunition (stones); cheap and durable.

Light, reliable wooden shortbow for hunting and combat.

Range 80/320 (with arrow); requires two hands.
Armor2

Basic leather armor offering light protection and good mobility.

AC +11Light armor; AC = 11 + Dex modifier.

Rounded wooden shield with iron rim; common and serviceable.

AC +2When wielded, grants bonus to AC.
Potions2

A small vial of glossy red liquid that heals wounds when drunk.

Heal 7 HPHeals HP when consumed (standard potion of healing).

A bitter vial that helps guard against poison's effects.

When administered, grants advantage on saving throws against poison for 1 hour.
ME

Merri Oatwood

HumanCommoner (Shopkeeper)Lvl 2

Shop Atmosphere

Merri counts change out loud in a singsong rhythm and keeps a small ledger open to a page of recipes for stew. A fat black cat named Puck sleeps on the scale—customers must move him if they want exact weights. Merri dislikes broken glass and will give a small discount for returned unbroken bottles.
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