The Emerald Bulwark Armory

Est. 2026 Human Fighter

The Emerald Bulwark Armory

The shop smells faintly of oil and toasted barley. A faded banner from Greenest's last siege hangs over the forge. The owner keeps a ledger of who fought for th...

GA

Shopkeeper

Garran Holt, a Human Fighter (Lvl 6)

Keeper's Species

Human

5 Weapons5 Armor1 Potions5 MiscEst. 1.9k gp

Shop Inventory

(16)
Weapons5

A well-made military longsword common among Greenest's militia. Reliable and easy to maintain.

A heavy greatsword forged for cutting through shields and mail.

A simple shortbow strung with tough yew. Accurate at typical skirmish ranges.

A heavy crossbow, carefully seasoned and oiled to reduce misfires.

A finely-balanced longsword tempered with a sliver of green-hued ore. An uncommon magic blade appropriate for adventurers of tier 2.

Atk Faint green sheen along the fuller; trusted by keep defenders.
Armor5

Interlocking rings of tempered iron; a full suit of chain mail with quilted liner.

AC +16

Studded leather reinforced at the seams. Favored by rangers and light fighters.

AC +12

Stout wooden shield bound with iron. Painted with a faded green chevron.

AC +2

A reinforced heater shield stamped with a stylized green keep. Enchanted to bolster courage in battle.

AC +3Once per long rest the bearer can add advantage on a Wisdom saving throw made to resist being frightened.

Reinforced Scale Mail crafted for Greenest's watch. Offers good protection without overly restricting movement.

AC +14
Potions1

A small glass vial of red liquid. Common healing potion frequently stocked by keep apothecaries.

Heal 7 HP
Miscellaneous5

A bundled fletched arrows for use with bows. Bulk pack for a skirmisher or militiaman.

A basic whetstone for routine maintenance of swords and axes.

Keeper's Repair Kit: a curated set of tools and oils Greenest smiths use to keep militia gear serviceable in the field.

Grants advantage on checks to repair or maintain armor and weapons when used by someone with smith's tools proficiency for up to 1 hour.

Vial of Tempering Oil: an alchemical oil favored by Greenest armsers to give a single strike extra bite during an assault.

For 1 minute the coated weapon deals an extra slashing damage on a hit. One use per vial.

Armbrace of Parry: a simple enchantment allows a practiced arm to turn aside blows a few extra times per day.

As a reaction when you are hit by a melee attack, increase your AC against that attack by +2. Usable 3 times, regains charges at dawn.
GA

Garran Holt

HumanFighterLvl 6

Shop Atmosphere

The shop smells faintly of oil and toasted barley. A faded banner from Greenest's last siege hangs over the forge. The owner keeps a ledger of who fought for the keep and offers a modest discount to anyone who can present a guard token or a convincing tale of service. Occasionally the shop bell rings in a weird, delayed echo—locals say it saved a smith from a collapsing rafter once.
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