The Mirage Ledger

Est. 2026 Human Rogue

The Mirage Ledger

The shop itself is an airy tent anchored by a carved alabaster camel and a single battered compass nailed above the entrance. Habib stages demonstrations: he un...

HA

Shopkeeper

Habib al-Nassar, a Human Rogue (Lvl 8)

Keeper's Species

Human

13 Misc2 PotionsEst. 3.4k gp

Shop Inventory

(15)
Miscellaneous13

Sturdy, everyday rope for climbing, hauling, and the occasional surprise tug-of-war with a camel.

Light, strong, and smooth; silk rope is prized for stealthy climbs and delicate rigging.

A common torch for light and a bit of emergency fire damage in a pinch.

A plain waterskin, essential in the desert if you plan on surviving until sunset.

Trail rations fit for one day's travel; better than nothing when caravans run late.

A brass spyglass, slightly fogged from countless dunes; Habib swears an expert eye could spot oasis smoke from leagues away.

Magnifies distant objects; grants clear view of distant landmarks up to roughly a mile; DM adjudicates mechanical bonuses.

A well-traveled leather bag that appears ordinary until you try to stuff a full camel into it. Extremely useful and worth its market price.

A craftsman's kit for drawing durable and intelligible maps; includes fine vellum sheets.

Sheets of parchment, perfect for copying an 'ancient' map before you sell it twice.

A brass compass inset with a sliver of glass that always points toward the nearest reliable water source, according to Habib. Works best if you pay for the 'calibration'.

Once per day, when used in open desert terrain, grants advantage on one Survival or Navigation check made to find an oasis or follow a caravan route. Uses recharge at dawn.

A small vial of 'mirage dust' sealed under wax. Habib claims it hides your approach from desert spirits; a local kid says it is the same dust used to sell maps.

In bright desert sun, creates a shimmering mirage that can impose disadvantage on opposed Perception checks to spot small features from more than 60 feet away; primarily a trick item.

A 'Gilded Desert Chart' purports to show the route to the Sun-Blessed Tomb and its hidden gold chamber. Very convincing to eyes that want to believe in treasure.

Forgery detection: a careful Investigation or Insight check (suggest ) reveals intentional misdirections and copied landmarks; a successful check reduces the map's effective value by half and reveals at least one deliberate lie.

A crinkled 'vault plan' with stamped seals and an inked note that reads 'halal guarantee' in a hand that looks almost official.

If followed, the map usually leads to a marked landmark that yields a small reward or clue but not the promised vault; DM uses it as a hook.
Potions2

A sealed phial of red liquid that sucks the sting from wounds.

Heal 7 HP

A stronger healing potion, thicker and colder to the touch.

Heal 14 HP
HA

Habib al-Nassar

HumanRogueLvl 8

Shop Atmosphere

The shop itself is an airy tent anchored by a carved alabaster camel and a single battered compass nailed above the entrance. Habib stages demonstrations: he unfurls a dramatic map, mumbles a few desert phrases, and points to a 'sun glyph' while a hired hand in the crowd 'confirms' the story. If a customer haggles too long, a tray of spiced tea appears and Habib tells a story that tugs at their curiosity. He keeps an actual, tiny brass bell behind the counter; when rung softly, it summons one of his 'associates' to loudly corroborate whatever claim is being made.
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