The Knapsack & Kettle General Store
Est. 2025 • Human Rogue
The Knapsack & Kettle General Store
Mara keeps a sleeping tabby cat named Ledger on the counter—customers often pet it for luck. She prices common goods firmly but is happy to barter or accept tra...
Shopkeeper
Mara Hallow, a Human Rogue (Lvl 6)
Keeper's Species
Human
Shop Inventory
(27)Well-made leather pack with extra straps and internal pouches—good for long trips.
Wool bedroll, heavy but warm, suitable for three seasons.
Standard pine torches. Bright and smoky.
Beeswax candles; low light, slow burn.
Dried meats, hard biscuits, and a bit of preserved fruit—sustains a person for a day.
Leather waterskin with a cork stopper.
A metal lantern with a hood that focuses light; requires oil.
Polished steel disk for signaling, inspection, or simple rituals.
A sticky, volatile concoction in a sealed flask—use with care.
A reasonably up-to-date map of the county and major roads. Helpful for navigation and planning.
A short-stemmed pipe and a small pouch of tobacco: a favored comfort for travelers.
A warm, filling stew sold in a small iron pot—good for one hungry adventurer.
A heavy iron padlock with a matching key; good for trunks or gates.
A polished stone with a tiny rune etched on one face; faintly cool to the touch.
Standard climbing rope. Strong enough for most uses.
Pulleys, pitons, hooks, and a length of better rope—helps scale sheer faces safely.
Bandages, salves, and splints sufficient for stabilizing and basic field treatment.
A compact kit of picks, tension wrenches, and tools for bypassing locks.
Light and balanced blade favored by many rogues and scouts.
Quality longbow, good draw and range; paired well with trained archers.
A magically enhanced shortsword; light hum along the blade when swung.
Standard iron-tipped arrows, bundled by the dozen or two.
Soft leather armor offering protection without restricting movement.
Basic shield offering a solid block against attacks.
A small vial containing a red liquid that restores health when imbibed.
Stronger restorative draught for grievous wounds.
A single-use spell scroll that contains the Cure Wounds spell (1st-level).
Mara Hallow
Shop Atmosphere
“Mara keeps a sleeping tabby cat named Ledger on the counter—customers often pet it for luck. She prices common goods firmly but is happy to barter or accept trade-ins for higher-value goods (especially tools, maps, and curios). Rare or magical items live in a locked cabinet behind the counter; Mara will only show them to customers she trusts or who can pay up front. She stamps receipts with a small fox mark and offers loyal customers a 'punch card' discount (5% off after 10 purchases). The back door smells faintly of baking and iron; Mara hums a particular fisherman’s tune while she works.”
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